Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the hill giant, Bad Fruul, & prevent him troubling the town of Parnast. The adventurers must gain access.
Description:
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A four hour Adventurer's League adventure for 1st - 4th level characters. This adventure continues in 05-07 Chelimber's Descent.
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the hill giant, Bad Fruul, & prevent him troubling the town of Parnast. The adventurers must gain access.
Description:
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A four hour Adventurer's League adventure for 1st - 4th level characters. This adventure continues in 05-07 Chelimber's Descent.
Deep beneath the Marsh of Chelimber, in the remains of an old tower, is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul & his armies!
Description:
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A four-hour Adventurer's League adventure for 1st - 4th level characters. This adventure is the continuation of 05-06 Beneath the Fetid Chelimber. You do not need to have played 05-06 to enjoy this module.
Deep beneath the Marsh of Chelimber, in the remains of an old tower, is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul & his armies!
Description:
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A four-hour Adventurer's League adventure for 1st - 4th level characters. This adventure is the continuation of 05-06 Beneath the Fetid Chelimber. You do not need to have played 05-06 to enjoy this module.
Gralm, an ettin, & his followers are being recruited into the hill giant Bad Fruul's army. You are to find some way to either ensure Gralm remains neutral or joins your side.
Description:
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Gralm, an ettin, & his followers are being recruited into the hill giant Bad Fruul's army. You are to find some way to either ensure Gralm remains neutral or joins your side.
Description:
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Gralm, an ettin, & his followers are being recruited into the hill giant Bad Fruul's army. You are to find some way to either ensure Gralm remains neutral or joins your side.
Description:
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A four-hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
The hill giant warlord Bad Fruul descends upon Parnast with his great host. The adventurers have time to rally the town & prepare defenses, but a heroic effort is required to break the siege.
Description:
Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A four-hour Adventurer's League adventure for 1st - 4th level characters, and the culmination of your efforts against Bad Fruul. It is suggested you have played other adventures with us to prepare for this difficult fight.
A chance encounter provides you with the location of a hither-to unknown entrance to the fabled Forge of Fury. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?
Description:
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom? A four hour Adventurer's League adventure for 1st - 4th level characters.
A chance encounter provides you with the location of a hither-to unknown entrance to the fabled Forge of Fury. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?
Description:
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom? A four hour Adventurer's League adventure for 1st - 4th level characters.
A chance encounter provides you with the location of a hither-to unknown entrance to the fabled Forge of Fury. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?
Description:
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom? A four hour Adventurer's League adventure for 1st - 4th level characters.
It's your world! Using the Dark Eye rules from Ulisses Spiele, Living Aventuria is a new fan-run organized play group. This introduction allows players to jump right into the shared world.
Description:
Imman is big in Havena. That is an understatement. Every summer as the Imman season picks up, the city gets anxious about its home team, the Havena Bulls, having a successful season. When things are bad people riot in dissatisfaction. When the Bulls do well, people riot out of drunken elation! The heroes are hired by a well-to-do Imman fan to investigate a report of cheating on the part of a visiting Thorwaler team. The investigation requires a delicate hand as levelling unfounded accusations could cause tensions between Albernia and Thorwal to rise.
This is part one of the introductory trio of scenarios for Living Aventuria, the new fan-run organized group for The Dark Eye.
Players can bring their own PCs, built using Living Aventuria creation guidelines, or they can play a generic character provided at the table.
The Resistance has sent a distress call to the Outer Rim. A mysterious aging mentor has called you to answer. What can be done? Roleplaying encouraged, combat inevitable. 5th level chars provided.
Description:
The First Order is swiftly taking control of the galaxy. The Resistance has sent a distress call to the Outer Rim. A mysterious aging mentor has called you to answer. What can be done as the Galaxy returns to a dark time? Roleplaying encouraged, combat inevitable. 5th level chars provided.
The Resistance has sent a distress call to the Outer Rim. A mysterious aging mentor has called you to answer. What can be done? Roleplaying encouraged, combat inevitable. 5th level chars provided.
Description:
The First Order is swiftly taking control of the galaxy. The Resistance has sent a distress call to the Outer Rim. A mysterious aging mentor has called you to answer. What can be done as the Galaxy returns to a dark time? Roleplaying encouraged, combat inevitable. 5th level chars provided.
Escape room challenge. Take a very collaborative task & mix it with a very competitive world.
Description:
Congratulations Troubleshooter! Your C.H.I.M.P. (Calculated Higher Intelligence Magnitude Program) results are very high. It took only one hour at the C.H.I.M.P. lab and you were able to successfully put all 5 shapes into the wooden box with very little assistance. This places you among the top ten of all the primates tested.
Friend Computer, in an experiment to ascertain the intelligence level of the human race in comparison with other primates, is requesting your involvement in the 3sc4pe Sector trials.
Escape room challenge. Take a very collaborative task & mix it with a very competitive world.
Description:
Congratulations Troubleshooter! Your C.H.I.M.P. (Calculated Higher Intelligence Magnitude Program) results are very high. It took only one hour at the C.H.I.M.P. lab and you were able to successfully put all 5 shapes into the wooden box with very little assistance. This places you among the top ten of all the primates tested.
Friend Computer, in an experiment to ascertain the intelligence level of the human race in comparison with other primates, is requesting your involvement in the 3sc4pe Sector trials.
Escape room challenge. Take a very collaborative task & mix it with a very competitive world.
Description:
Congratulations Troubleshooter! Your C.H.I.M.P. (Calculated Higher Intelligence Magnitude Program) results are very high. It took only one hour at the C.H.I.M.P. lab and you were able to successfully put all 5 shapes into the wooden box with very little assistance. This places you among the top ten of all the primates tested.
Friend Computer, in an experiment to ascertain the intelligence level of the human race in comparison with other primates, is requesting your involvement in the 3sc4pe Sector trials.
Inspired by your favourite TV shows, Adventures Await in our co-operative storytelling game where you are the heroes of your own series. Play through an episode that you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, play our co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
Inspired by your favourite TV shows, a co-operative storytelling game where you are the heroes in your own series. Come & play through an episode you create!
The Serpent Society is the premier villains-for-hire group in the Marvel Universe, until they are betrayed from within. Getting to know you.
Description:
The Serpent Society is the premier villains-for-hire-group in the Marvel Universe, until they are betrayed from within. Getting to know you… Players will assume the roles of the Cobra, Anaconda, Puff Adder, Rock Python, and Rattler. Always an extra character for any players with a fist full of generics and a dream, in this case, Coachwhip. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes.
80s Marvel: Sinister Schemes for the Sinister Syndicate
Summary:
Fearsome Foes of Spider-Man decide to replace vengeance with actual profit. Bless your nefarious hide!
Description:
Fearsome Foes of Spider-Man decide to replace vengeance with actual profit. Bless your despicable hide! Players will assume the roles of the Beetle, Boomerang, Shocker, Speed Demon and Rhino. Always an extra character for any players with a fist full of generics and a dream, in this case Hydro-Man. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
After discovering a powerful artifact desired by Demonic forces to bring victory in the next MOMENT the PC's rush to deliver to a secret Paladin Enclave in an ancient castle in Eastern Europe.
Description:
After having located and secured a powerful artifact that is desired by Demonic forces the PC's rush to deliver it to a secret Paladin enclave in an ancient castle in Eastern Europe. However, contact has been lost with the enclave and it appears the mission may turn into a rescue. Hunted by Demonic forces across the globe, the Paladins' secret society has become not so secret... This event is set in an alternate reality present day where Demons, Christianity, and The Moment are all realities. This event, a sequel to last years successful event, A Climax of Painful Secrets, is a stand alone event with no knowledge of last year's event or of the book The Moment: Blood Bowl required. All players will get a choice of one of several Fog and Moon books free with their participation. Players are asked to bring a list of five skills that they themselves possess.
After discovering a powerful artifact desired by Demonic forces to bring victory in the next MOMENT the PC's rush to deliver to a secret Paladin Enclave in an ancient castle in Eastern Europe.
Description:
After having located and secured a powerful artifact that is desired by Demonic forces the PC's rush to deliver it to a secret Paladin enclave in an ancient castle in Eastern Europe. However, contact has been lost with the enclave and it appears the mission may turn into a rescue. Hunted by Demonic forces across the globe, the Paladins' secret society has become not so secret... This event is set in an alternate reality present day where Demons, Christianity, and The Moment are all realities. This event, a sequel to last years successful event, A Climax of Painful Secrets, is a stand alone event with no knowledge of last year's event or of the book The Moment: Blood Bowl required. All players will get a choice of one of several Fog and Moon books free with their participation. Players are asked to bring a list of five skills that they themselves possess.