A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A team from across the Muslim Caliphate investigates a shady smuggler in 8th century Damascus - what strange thing he has brought into the city?
Description:
In the name of God, the Merciful, the Compassionate, in the Christian calendar year 725 the caliphate of Hisham ibn Abd-al-Malik stretches from the Atlantic Ocean to the Indus River. Controlling the far flung caliphate is helped by the courier network that carries official messages and reports back and forth. You are members of a secret group within the courier network, and your team of agents has been summoned back to the capital Damascus, where your spy chief suspects a merchant of smuggling something strange into the city. But what if the merchant does not work alone? What if the conspiracy goes deep? The City of Jasmine is one of the oldest cities in the world, ruled through the ages by Arameans, Assyrians, Babylonians, Alexander the Great, and the Romans. What if something unnatural lurks beneath its aged stone walls? Only God knows all things…
The not-so-distant future. The year is 2048. 50+ miles southeast off the coast of Key Largo, where a strange artifact has been discovered underwater.
Description:
Southeast off the coast of Key Largo a strange artifact has been discovered underwater about 15,000 feet down in a Sea Lab that the overseer built along with a Technology company. The lab is about 10 square miles containing everything you need for 1+ years stay, your job is to find out what the artifact is and report to the company. The players will be able to pick between six different pre-generated characters , all doctors in their respective fields along with two security guards meant to keep order.
Do the Smiths hear chanting at night? Why is the CIA investigating Stan’s house? What really happened to Jeff while he was in space? Not your typical Cthulhu tale…lots more blood and laughter.
Do the Smiths hear chanting at night? Why is the CIA investigating Stan’s house? What really happened to Jeff while he was in space? Not your typical Cthulhu tale…lots more blood and laughter.
Infections are bad. Epidemics are worse. Join the Skulls as they take you on an adventure in hopes of preventing the latest & greatest threat our world has ever faced.
Infections are bad. Epidemics are worse. Join the Skulls as they take you on an adventure in hopes of preventing the latest & greatest threat our world has ever faced.
Thunderous footsteps echo down the alley way. All the blood, all that death, & what the hell was that strange gateway? It was supposed to be a game. Only a game.
Description:
You are all atttending your 10 year reunion after graduating from the estimable Arkham University. You have gathered at the home of a long time friend after the reunion. You are all sanguine about the evening, bearing memories of times now past. Your host suggests playing a game he found at a garage sale, and all are in favor. When they bring out the case you all get a feeling from it, as though it were ancient and also the newest thing you had ever seen. The rules are printed on the bottom of the box. It seems that you must find clues, recruit friends, obtain weapons, and defeat monsters so that you can close the Gates! What fun! When the case is open you are amazed to see caricatures of yourself already set up on the board. How odd...
Can you find the missing Secret Service agent, mollify the anti-Federal sentiment of these Texans, & discover the counterfeiter before the town turns against them? Cthulhu horror in the Old West!
Description:
As Secret Service Agents enter the north Texas mining town of Bleeding Rock seeking a counterfeiter, and the missing agent that reported on the counterfeiting, they discover that the town is caught up in religious fervor. Can they find their missing agent, mollify the anti-Federal sentiment of these Texans, and discover the counterfeiter before the town turns against them? And what of deeper mysteries the town holds? Set in the Old West, using material from Down Darker Trails (no experience needed with Down Darker Trails to play.)
(Down Darker Trails. 3-6 Players. Pre-gens provided. 4 hr duration.)
Can you find the missing Secret Service agent, mollify the anti-Federal sentiment of these Texans, & discover the counterfeiter before the town turns against them? Cthulhu horror in the Old West!
Description:
As Secret Service Agents enter the north Texas mining town of Bleeding Rock seeking a counterfeiter, and the missing agent that reported on the counterfeiting, they discover that the town is caught up in religious fervor. Can they find their missing agent, mollify the anti-Federal sentiment of these Texans, and discover the counterfeiter before the town turns against them? And what of deeper mysteries the town holds? Set in the Old West, using material from Down Darker Trails (no experience needed with Down Darker Trails to play.)
(Down Darker Trails. 3-6 Players. Pre-gens provided. 4 hr duration.)
Can you find the missing Secret Service agent, mollify the anti-Federal sentiment of these Texans, & discover the counterfeiter before the town turns against them? Cthulhu horror in the Old West!
Description:
As Secret Service Agents enter the north Texas mining town of Bleeding Rock seeking a counterfeiter, and the missing agent that reported on the counterfeiting, they discover that the town is caught up in religious fervor. Can they find their missing agent, mollify the anti-Federal sentiment of these Texans, and discover the counterfeiter before the town turns against them? And what of deeper mysteries the town holds? Set in the Old West, using material from Down Darker Trails (no experience needed with Down Darker Trails to play.)
(Down Darker Trails. 3-6 Players. Pre-gens provided. 4 hr duration.)
Amidst the horror of the Great Depression, things get even worse: In one Hooverville, there spreads a wasting disease & rumors of faceless men in the night. (Not for people who like happy endings.)
Peace & relaxation at the beautiful Great Lakes. And 1 of the camp owners is super hot! If only their sibling wasn't so creepy. Strange that things here are so dead on spring break.
Description:
You and your friends are taking an impromptu off-season vacation from college and booked a couple of cabins in the Great Lakes. This will be just the thing to combat the stress of coursework and relax! A few days in the wilds full of peace and fun. With college far behind, what's there to worry about? Set in Modern Day. Pre-gen characters provided.
(Call of Cthulhu 7th ed. Pre-gens provided. 3 hr duration.)
Peace & relaxation at the beautiful Great Lakes. And 1 of the camp owners is super hot! If only their sibling wasn't so creepy. Strange that things here are so dead on spring break.
Description:
You and your friends are taking an impromptu off-season vacation from college and booked a couple of cabins in the Great Lakes. This will be just the thing to combat the stress of coursework and relax! A few days in the wilds full of peace and fun. With college far behind, what's there to worry about? Set in Modern Day. Pre-gen characters provided.
(Call of Cthulhu 7th ed. Pre-gens provided. 3 hr duration.)
This is not Twilight, or Vampire Diaries. Your investigations reveals this is not the 1st disappearance. There is a beautiful emotionless predators of the night with a thirst for human blood.
Miskatonic University found the trail of missing valuable-but-dangerous papers.
Description:
A murder mystery in heart, but there is only one true culprit - which is not of this Earth. In fact the case is shrouded by strange events, greed, and obsession. October 1920s during Prohibition.
Tribal people gather at the sacred meeting space to trade, learn, & bolster their faith. 1 band has been infected by horrible creatures from beyond the stars.
Description:
What do you get when you have a GM obsessed with hunter-gatherer society, ancient spirituality, and RPGs? Cthulhu 10,000 BC. The characters travel to Göbekli Tepe, some of the oldest and largest neolithic megaliths ever discovered. Can their own spirit allies help them against the Mythos? If you're a fan of Gordon White's Star.Ships, this event is for you.
Tribal people gather at the sacred meeting space to trade, learn, & bolster their faith. 1 band has been infected by horrible creatures from beyond the stars.
Description:
What do you get when you have a GM obsessed with hunter-gatherer society, ancient spirituality, and RPGs? Cthulhu 10,000 BC. The characters travel to Göbekli Tepe, some of the oldest and largest neolithic megaliths ever discovered. Can their own spirit allies help them against the Mythos? If you're a fan of Gordon White's Star.Ships, this event is for you.
Tribal people gather at the sacred meeting space to trade, learn, & bolster their faith. 1 band has been infected by horrible creatures from beyond the stars.
Description:
What do you get when you have a GM obsessed with hunter-gatherer society, ancient spirituality, and RPGs? Cthulhu 10,000 BC. The characters travel to Göbekli Tepe, some of the oldest and largest neolithic megaliths ever discovered. Can their own spirit allies help them against the Mythos? If you're a fan of Gordon White's Star.Ships, this event is for you.
Tribal people gather at the sacred meeting space to trade, learn, & bolster their faith. 1 band has been infected by horrible creatures from beyond the stars.
Description:
What do you get when you have a GM obsessed with hunter-gatherer society, ancient spirituality, and RPGs? Cthulhu 10,000 BC. The characters travel to Göbekli Tepe, some of the oldest and largest neolithic megaliths ever discovered. Can their own spirit allies help them against the Mythos? If you're a fan of Gordon White's Star.Ships, this event is for you.
There's something strange in the neighborhood. Who you going to call. Ghostbusters! Save New York as you adventure through Cthulhu-themed version of Ghostbusters 2 (1989).
Description:
There’s something strange in the neighborhood. Who you going to call. Ghostbusters! Play as a member of Ghostbusters team and save New York as you adventure through Cthulhu themed version of Ghostbusters 2 (1989). This game is rules light for fun unrestricted play. Characters will be provided.
There's something strange in the neighborhood. Who you going to call. Ghostbusters! Save New York as you adventure through Cthulhu-themed version of Ghostbusters 2 (1989).
Description:
There’s something strange in the neighborhood. Who you going to call. Ghostbusters! Play as a member of Ghostbusters team and save New York as you adventure through Cthulhu themed version of Ghostbusters 2 (1989). This game is rules light for fun unrestricted play. Characters will be provided.
There's something strange in the neighborhood. Who you going to call. Ghostbusters! Save New York as you adventure through Cthulhu-themed version of Ghostbusters 2 (1989).
Description:
There’s something strange in the neighborhood. Who you going to call. Ghostbusters! Play as a member of Ghostbusters team and save New York as you adventure through Cthulhu themed version of Ghostbusters 2 (1989). This game is rules light for fun unrestricted play. Characters will be provided.
There's something strange in the neighborhood. Who you going to call. Ghostbusters! Save New York as you adventure through Cthulhu-themed version of Ghostbusters 2 (1989).
Description:
There’s something strange in the neighborhood. Who you going to call. Ghostbusters! Play as a member of Ghostbusters team and save New York as you adventure through Cthulhu themed version of Ghostbusters 2 (1989). This game is rules light for fun unrestricted play. Characters will be provided.
Your Miskatonic University grant to study the clown festival in Scottville, MI has been granted! Finally a chance to combine your hobby of clowning with others!
Your Miskatonic University grant to study the clown festival in Scottville, MI has been granted! Finally a chance to combine your hobby of clowning with others!
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in.
Description:
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in. But do events in this echo also affect the real world? Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in.
Description:
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in. But do events in this echo also affect the real world? Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in.
Description:
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in. But do events in this echo also affect the real world? Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in.
Description:
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover that these events are all echoed in another world, one they become trapped in. But do events in this echo also affect the real world? Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
In Dark Dungeons, Jack Chick warned us of the dangers of roleplaying games. Now a Cthulhu event dares to pick up where the comic left off. This game is equal parts laughs & chills.
Description:
It had to be done sooner or later. In Dark Dungeons, Jack Chick proved to impressionable readers that roleplaying games were the gateway to the occult. Now, in the sequel, you must pick up where the comic book ends. Do you have what it takes to survive danger at the gaming table and the real world. A parody of 1980s cautionary anti-roleplaying tales as we once again take on the lighter side of horror in a game with both chills and laughs.
The biggest bully in your high school dared anyone brave enough to spend Halloween night in the old Denford school on the edge of town. Can you stay or will you be called chicken?
Description:
Bill Wessler is the biggest bully in high school. Heck, he is probably the biggest bully in the small rural town you live in. You've all had run-ins with Bill and his two sidekicks. Just this week, Bill dared anyone brave enough to spend the entire night in the old Denford school on the edge of town. Now you are all standing outside the ruined building that was the town school over 100 years ago. Bill and his two friends stand far behind you at the edge of the meadow, the lights of their car on, playing loud music, drinking beers and laughing amongst themselves. “We'll be watching!” he shouts. “No sneaking out unless you wanna be known as chicken!” Once you enter, you can't leave until sunrise the next morning. It is almost sunset on Halloween night. A modern day Call of Cthulhu adventure where all the characters are normal teenagers.
It's the early 1990s & the characters all work in an adult book store & entertainment facility. Was that blue door always there? Why does that old guy keep keep coming back?
It's the early 1990s & the characters all work in an adult book store & entertainment facility. Was that blue door always there? Why does that old guy keep keep coming back?
A scientific expedition by convicts from New South Wales into the Australian interior to recover a recently fallen meteorite.
Description:
New South Wales, 1799: Colonial officials require you and your fellow convicts to travel into the rugged interior in search of a recently fallen meteorite. If you return with the meteorite and any other scientific samples collected on your journey, your sentence is likely to be reduced by the colonial authorities.
A scientific expedition by convicts from New South Wales into the Australian interior to recover a recently fallen meteorite.
Description:
New South Wales, 1799: Colonial officials require you and your fellow convicts to travel into the rugged interior in search of a recently fallen meteorite. If you return with the meteorite and any other scientific samples collected on your journey, your sentence is likely to be reduced by the colonial authorities.
How can a man drown in his own bed? A 19th Century adventure set aboard a whaling vessel in the South Seas.
Description:
How can a man drown in his own bed? Perhaps the voices on the wind know the answer. Listen, can you hear them call?
A 19th Century Call of Cthulhu adventure set aboard a whaling vessel in the South Seas.
"Full fathom five thy father lies; Of his bones are coral made;" Run by writer Paul Fricker. Part of Chaosium's "Play with the creator!" block of events.
(Call of Cthulhu 7th Edition. Maximum 5 players. Pre-gen characters provided. 4 hours duration.)
Not all is well at Danvers State Lunatic Asylum & it's up to the investigators to heed the call of a friend in need who found more than he bargained for.
Description:
Not all is well at Danvers State Lunatic Asylum and it’s up to the investigators to heed the call of a friend in need who found more than he bargained for. Why has he been committed to a maximum security ward by the superintendent? What does this hardened occult author need to fear?
Britannia 226CE. A request for help comes to the Roman auxiliary soldiers of the Brotherhood of Mithras from a surprising source - druids living north of the Wall.
Description:
In 226CE Hadrian's Wall in Britannia (and the brave auxiliary soldiers who man it) provides the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras serving among the auxiliaries at the Wall.
Last year you successfully saved both your fort, Vercovicium, and the warriors of the Votadini tribe to the north from a terrible fate. Even so, you were surprised to receive an urgent plea for assistance from a senior Votadini druid. Details are sparse, but it seems that some ancient power has been disturbed and Romans may be to blame. It's likely, once again, that only you have the skills to solve the mystery before it's too late.
Britannia 226CE. A request for help comes to the Roman auxiliary soldiers of the Brotherhood of Mithras from a surprising source - druids living north of the Wall.
Description:
In 226CE Hadrian's Wall in Britannia (and the brave auxiliary soldiers who man it) provides the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras serving among the auxiliaries at the Wall.
Last year you successfully saved both your fort, Vercovicium, and the warriors of the Votadini tribe to the north from a terrible fate. Even so, you were surprised to receive an urgent plea for assistance from a senior Votadini druid. Details are sparse, but it seems that some ancient power has been disturbed and Romans may be to blame. It's likely, once again, that only you have the skills to solve the mystery before it's too late.
Harlem can be cold & uncaring but "Owl" deserved better than to be rundown like a mook, or so his sister says, & she needs the investigators to figure out who did him wrong. A simple favor, right?
Harlem can be cold & uncaring but "Owl" deserved better than to be rundown like a mook, or so his sister says, & she needs the investigators to figure out who did him wrong. A simple favor, right?
An East Texas pastor runs a "Hell house" to scare the sin out of God's children. Things get complicated when 1 of the church's young volunteers kills herself, leaving mad ramblings on the walls.
A mix of Sherlock Holmes with Lovecraftian horror, step into the shoes of the recently deceased Hudson & Brand to solve the mysteries of gaslit London, & perhaps even solve their disappearances.
A mix of Sherlock Holmes with Lovecraftian horror, step into the shoes of the recently deceased Hudson & Brand to solve the mysteries of gaslit London, & perhaps even solve their disappearances.
A mix of Sherlock Holmes with Lovecraftian horror, step into the shoes of the recently deceased Hudson & Brand to solve the mysteries of gaslit London, & perhaps even solve their disappearances.