A whimsical sandbox adventure to save a friendly town beset by fey. This hands-on adventure for kids/families includes cards, puzzles, investigation, & more! Use pregens or your own 2nd-level PC.
Anthro-Adventures: Search for the Fountain of Agelessness
Summary:
Having come across an ancient map that had been locked away for centuries, the Agent's of A.A.R.F. find themselves in a race against multiple foes to find the Fountain of Agelessness. (Level 6)
When a cave-in at the Howling Mine has the workers whispering about the workings of malevolent spirits, A.A.R.F. is called in to investigate. (Level 1)
Post-apocalyptic fantasy horror on Earth. Caught in a supernatural storm, Hunters from The Mill colony check in to an inviting hotel but find checking out to be far more difficult. 5th lvl.
Post-apocalyptic fantasy horror on Earth. Caught in a supernatural storm, Hunters from The Mill colony check in to an inviting hotel but find checking out to be far more difficult. 5th lvl.
Post-apocalyptic fantasy horror on Earth. Chasing rumors of a powerful relic, Hunters from The Mill colony stumble into an adventure where not everything is as it seems. 8th lvl.
Post-apocalyptic fantasy horror on Earth. Chasing rumors of a powerful relic, Hunters from The Mill colony stumble into an adventure where not everything is as it seems. 8th lvl.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
A priceless manuscript penned by the archmage Nex has surfaced & its owner is now dead. Authorities have hired the Pathfinder Society to uncover the truth & set old grudges to rest.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Among the greatest archmages in Golarion’s history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium’s now abuzz with the news that another of Nex’s texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.
It’s common for a friend to ask a favor, help move or borrow money. Today’s plea is worse. Her brother is gone and so is Haldmeer’s tax money.
Description:
It’s not uncommon for a friend to ask a favor. Maybe some help with a move or to borrow a few coin. Today’s plea is much much worse however. Her good for nothing brothers gone missing and so has Lord Mayor Haldmeer’s tax money. It’s hard to say if this is how every adventurer gets their start, but it looks like it just might be yours.
Up the winding road, atop a high mount of stone, looms the great keep, your base to equip for forays against the wicked monsters which lurk in the wilds. Part 1 of the classic Gygax adventure.
Up the winding road, atop a high mount of stone, looms the great keep, your base to equip for forays against the wicked monsters which lurk in the wilds. Part 2 of the classic Gygax adventure.
Having heard whispers of his brother's travels, Savors has always felt 1 step behind in his pursuit.
Description:
Having heard whispers of his brothers travels, Savors has always felt one step behind in his pursuit. With the desert behind him and his friends at his side the trail is growing warm again. Who is to be trusted? What is Xens after?
Having heard whispers of his brother's travels, Savors has always felt 1 step behind in his pursuit.
Description:
Having heard whispers of his brothers travels, Savors has always felt one step behind in his pursuit. With the desert behind him and his friends at his side the trail is growing warm again. Who is to be trusted? What is Xens after?
A growing movement has arisen in the communities surrounding the White Glut survivors. But is their movement as harmless as they say?
Description:
A growing movement has arisen in the communities surrounding the White Glut survivors. Dissatisfied with the side effects of Berith's Gift, a group of clerics calling themselves the "Sons of Ozymandias" have begun to offer an alternative. But is their movement as good-natured and harmless as they say?
In this Planescape adventure, Celestia dispatches an elite group of warriors on a reconnaissance mission to the Abyss. No prior knowledge of Planescape required.
Different groups within the city are hiring & have devised a way to test applicants. But are you up to solving the mystery while impressing the judges?
Description:
Different groups within the city are hiring and have devised a way to test applicants. But are you up to solving the mystery while impressing the judges?
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday, so make sure to find the other two events to finish the campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday so make sure to sign up for the other two to finish the campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday so make sure to sign up for the other two to be a part of the whole campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
A woman pleads with you to join her quest. She must travel to the City of Splendor to find & help the mysterious Merronis.
Description:
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find & help the mysterious Merronis. Without much hesitation the group agrees to help, for you to have heard & felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Join an unusual group of dwarves & head to the darklands to rescue a misguided expedition. Battle old enemies! Discover what it means to be a dwarf!
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
An investigation is at risk of being dismantled and two are arrested. Can you clear their names before the murderer gets away?
Description:
An ongoing investigation is at risk of being dismantled when two upstanding Legionnaires are suspended on bogus charges of poor conduct. Can you clear their names before the suspect gets away with murder? A 1-round adventure for heroes level 1 - 7
An investigation is at risk of being dismantled and two are arrested. Can you clear their names before the murderer gets away?
Description:
An ongoing investigation is at risk of being dismantled when two upstanding Legionnaires are suspended on bogus charges of poor conduct. Can you clear their names before the suspect gets away with murder? A 1-round adventure for heroes level 1 - 7
An investigation is at risk of being dismantled and two are arrested. Can you clear their names before the murderer gets away?
Description:
An ongoing investigation is at risk of being dismantled when two upstanding Legionnaires are suspended on bogus charges of poor conduct. Can you clear their names before the suspect gets away with murder? A 1-round adventure for heroes level 1 - 7
An investigation is at risk of being dismantled and two are arrested. Can you clear their names before the murderer gets away?
Description:
An ongoing investigation is at risk of being dismantled when two upstanding Legionnaires are suspended on bogus charges of poor conduct. Can you clear their names before the suspect gets away with murder? A 1-round adventure for heroes level 1 - 7
An investigation is at risk of being dismantled and two are arrested. Can you clear their names before the murderer gets away?
Description:
An ongoing investigation is at risk of being dismantled when two upstanding Legionnaires are suspended on bogus charges of poor conduct. Can you clear their names before the suspect gets away with murder? A 1-round adventure for heroes level 1 - 7
An investigation is at risk of being dismantled and two are arrested. Can you clear their names before the murderer gets away?
Description:
An ongoing investigation is at risk of being dismantled when two upstanding Legionnaires are suspended on bogus charges of poor conduct. Can you clear their names before the suspect gets away with murder? A 1-round adventure for heroes level 1 - 7
The strict laws of the city have imprisoned you. Your petty crime has ended in a life sentence. You must escape at your 1st chance, by stealth or strength. Make lvl1 humans with no gear. Pointbuy 15.
The strict laws of the city have imprisoned you. Your petty crime has ended in a life sentence. You must escape at your 1st chance, by stealth or strength. Make lvl1 humans with no gear. Pointbuy 15.
It's been 3 weeks since the revelation that there's a traitor discovered within the city. Do you have what it talks to help discover his or her identity & bring them to justice?
Description:
It’s been 3 weeks since the revelation that there’s a traitor discovered within the city’. Do you have what it talks to help discover his or her identity and bring them to justice? You must have played LSJ220Muffled Voices before playing this mod. A 1 round Legends of the Shining Jewel scenario for ATLS 1-9
It's been 3 weeks since the revelation that there's a traitor discovered within the city. Do you have what it talks to help discover his or her identity & bring them to justice?
Description:
It’s been 3 weeks since the revelation that there’s a traitor discovered within the city’. Do you have what it talks to help discover his or her identity and bring them to justice? You must have played LSJ220Muffled Voices before playing this mod. A 1 round Legends of the Shining Jewel scenario for ATLS 1-9