An innovative flicking penguin game. Winner receives an all-expenses-paid trip to Scandanavia to compete in the 2018 World Championship!
Description:
Brain Games' flicking game in which each round one of the players takes the role of the Hall Monitor - his aim will be to catch each other penguin and get points for that. The others will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. After each player is the Hall Monitor once, whoever has the most points on their fish cards wins. Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of North American Champion, and an all-expenses-paid trip to BaltiCon in Riga, Latvia to compete in the 2018 World Championship in November!
A round-robin tournament, complete with synchronized soundtrack, featuring One Night Ultimate Werewolf, Daybreak, Vampire & Alien.
Description:
Bezier Games and Double Exposure, Inc. present a round-robin tournament for One Night Ultimate players, complete with a synchronized soundtrack running 22 simultaneous tables! A variety of One Night roles will be incorporated throughout the tournament, and players will constantly rotate around tables, keeping track of their score. The highest scoring players will compete in the ultimate One Night face-off, with a special grand prize package and a trophy for the World Champion!
Manipulate, bribe, & deceive your way to victory & prizes in an exciting 3 round tournament. You have influence over powerful members of society, but so do your opponents.
Description:
Manipulate, bribe, & deceive your way to victory & prizes! You have influence over powerful members of society, but so do your opponents. Will you be the assassin, or the assassinated? Join Indie Boards & Cards as they find a 2018 Champion, who will receive a special grand prize package and a trophy! This Championship will utilize the Reformation expansion and will run as a three-round tournament.
The classic parlor dexterity game! Part curling, part billiards; flick wooden discs to knock opposing discs off the board. Winners from the previous 4 rounds will advance to these final rounds.
Description:
This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disc to remain on the board afterward. Although the game needs skill to flick the discs, there's a very significant strategy element to the game. Winners from the previous 4 rounds will advance to these final rounds to compete for a trophy and a great prize package from Mayday Games!
2018 U.S. National Crokinole Championship Qualifier
Summary:
The classic parlor dexterity game! Part curling, part billiards; flick wooden discs to knock opposing discs off the board. Winners from this round will advance to the final rounds Saturday at 8PM.
Description:
This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disc to remain on the board afterward. Although the game needs skill to flick the discs, there's a very significant strategy element to the game. Winners from each preliminary round will advance to the final rounds Saturday at 8PM to compete for a trophy and a great prize package from Mayday Games!
2018 U.S. National Crokinole Championship Qualifier
Summary:
The classic parlor dexterity game! Part curling, part billiards; flick wooden discs to knock opposing discs off the board. Winners from this round will advance to the final rounds Saturday at 8PM.
Description:
This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disc to remain on the board afterward. Although the game needs skill to flick the discs, there's a very significant strategy element to the game. Winners from each preliminary round will advance to the final rounds Saturday at 8PM to compete for a trophy and a great prize package from Mayday Games!
2018 U.S. National Crokinole Championship Qualifier
Summary:
The classic parlor dexterity game! Part curling, part billiards; flick wooden discs to knock opposing discs off the board. Winners from this round will advance to the final rounds Saturday at 8PM.
Description:
This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disc to remain on the board afterward. Although the game needs skill to flick the discs, there's a very significant strategy element to the game. Winners from each preliminary round will advance to the final rounds Saturday at 8PM to compete for a trophy and a great prize package from Mayday Games!
2018 U.S. National Crokinole Championship Qualifier
Summary:
The classic parlor dexterity game! Part curling, part billiards; flick wooden discs to knock opposing discs off the board. Winners from this round will advance to the final rounds Saturday at 8PM.
Description:
This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disc to remain on the board afterward. Although the game needs skill to flick the discs, there's a very significant strategy element to the game. Winners from each preliminary round will advance to the final rounds Saturday at 8PM to compete for a trophy and a great prize package from Mayday Games!
A trick-taking card game in which players collect Diamond Crystals based on the suits they play. Winner receives a $500 shopping spree at our booth!
Description:
This Stronghold game by Mike Fitzgerald is a trick-taking card game in which players collect Diamonds - not cards bearing that suit, mind you, but rather actual "Diamond Crystals". What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Whoever has the most points in Diamond Crystals at the end of the game wins! Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, and a $500 Shopping Spree at the Stronghold Games booth!
An innovative puzzle game of building pyramids with spheres - following the randomly drawn rules. Winner receives a $250 shopping spree at the our booth!
Description:
Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don’t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, and a $250 Shopping Spree at the Thames & Kosmos booth!
Bid to buy spaces on the 49-square board. The 1st player to claim four spaces in a row wins the game. Tournament winner receives a special prize package!
Description:
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a payoff maximum of $49. The first player to claim four spaces in a row, in any direction, wins. Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, and a special prize package from Breaking Games!
Destroy your opponent's HQ in this strategy game set in a post-apocalyptic world. Winner receives a $250 shopping spree at our booth!
Description:
A strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: Soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, and a $250 Shopping Spree at the Portal Games booth!
A card-drafting game of magical mischief & pecking ravens. Winner receives a $250 shopping spree at our booth!
Description:
This Smirk & Dagger title is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, and a $250 Shopping Spree at the Smirk & Dagger Games booth!
Assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction & science in medieval France.
Description:
Assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. Join Tasty Minstrel Games as they find a 2018 Champion, who will receive a special grand prize package and a trophy!
A trick-taking game similar to Spades. Pirates, & other special cards add to the strategy. Winner receives a special prize!
Description:
Brent Beck's Skull King is a trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy. Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, and a special prize package from Grandpa Beck's Games worth over $200!
Pit your skills against other players in an exciting 3 round tournament, where the best spies & most cunning members of the Resistance find their match.
Description:
Do you have what it takes to be the master of deception & deduction? Pit your skills against other players in an exciting three round tournament, where the best spies and most cunning members of the Resistance find their match. Join Indie Boards & Cards as they find a 2018 Champion, who will receive a special grand prize package and a trophy!
NYT Bestselling author Michael A. Stackpole presents this set of 21 exercises to give you everything you need to craft your novel.
Description:
New York Times Bestselling author Michael A. Stackpole presents this set of 21 exercises is broken down to give you everything from character creation to world building, practical plotting devices, dialogue development and character voice creation tools.
Enjoy creating your own art using 1 medium canvas & 2 small canvases, along with an abundance of paint & embellishments to make something wonderful for your home.
Description:
Decorate your space with a very personal canvas collage. This is not a class where everyone makes the same thing, different & unique is what we want to see! Participants will decorate 3 separate canvases- 1 medium & 2 small. We will provide you with a variety of paint colors, stencils, chipboard letters & pieces, as well as several other embellishments. There will be geek & fandom theme embellishments, also monograms. Participants provide personality & creativity! Come see what you can do!
Enjoy creating your own art using 1 medium canvas & 2 small canvases, along with an abundance of paint & embellishments to make something wonderful for your home.
Description:
Decorate your space with a very personal canvas collage. This is not a class where everyone makes the same thing, different & unique is what we want to see! Participants will decorate 3 separate canvases- 1 medium & 2 small. We will provide you with a variety of paint colors, stencils, chipboard letters & pieces, as well as several other embellishments. There will be geek & fandom theme embellishments, also monograms. Participants provide personality & creativity! Come see what you can do!
Enjoy creating your own art using 1 medium canvas & 2 small canvases, along with an abundance of paint & embellishments to make something wonderful for your home.
Description:
Decorate your space with a very personal canvas collage. This is not a class where everyone makes the same thing, different & unique is what we want to see! Participants will decorate 3 separate canvases- 1 medium & 2 small. We will provide you with a variety of paint colors, stencils, chipboard letters & pieces, as well as several other embellishments. There will be geek & fandom theme embellishments, also monograms. Participants provide personality & creativity! Come see what you can do!
Enjoy creating your own art using 1 medium canvas & 2 small canvases, along with an abundance of paint & embellishments to make something wonderful for your home.
Description:
Decorate your space with a very personal canvas collage. This is not a class where everyone makes the same thing, different & unique is what we want to see! Participants will decorate 3 separate canvases- 1 medium & 2 small. We will provide you with a variety of paint colors, stencils, chipboard letters & pieces, as well as several other embellishments. There will be geek & fandom theme embellishments, also monograms. Participants provide personality & creativity! Come see what you can do!
Enjoy creating your own art using 1 medium canvas & 2 small canvases, along with an abundance of paint & embellishments to make something wonderful for your home.
Description:
Decorate your space with a very personal canvas collage. This is not a class where everyone makes the same thing, different & unique is what we want to see! Participants will decorate 3 separate canvases- 1 medium & 2 small. We will provide you with a variety of paint colors, stencils, chipboard letters & pieces, as well as several other embellishments. There will be geek & fandom theme embellishments, also monograms. Participants provide personality & creativity! Come see what you can do!
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].