The town of Dunwich, on a new board with new locations & new rules! Over 20 new monster tokens, dozens of new items & skills, and new encounters.
Description:
The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror... Core box + The Dunwich Horror expansion, & investigators from all expansions. Face Yog-Sothoth & its herald The Dunwich Horror!
Adolescence in Signal Lakes is difficult, especially if you're not human. Your secret could be exposed when magical curses, ghosts, & zombies start appearing.
Description:
I WAS A TEENAGE CREATURE is a narrative-focused urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is...what matters is how these characters /feel/, what drives them to do things, not how inherently capable they are of accomplishing them. What keeps the viewers of Buffy or Teen Wolf or any other young-adult urban fantasy show coming back every episode? Is it the Monster of the Week? No, it's the angst and drama of the young adult characters' lives, how they face the paranormal shinola they're wrapped up in. Come play a character that could star on such a show, and see how their angst and emotions drive their story."
Trouble's afoot when a stranger interrupts the local non-vanillas' investigation into their city's hidden secrets.
Description:
Aurora is 40 miles west of Chicago, the second-largest city in Illinois…why do you suppose Harry Dresden's wizardly shenanigans never bring him out that way? There's a reason for that, the same reason it's almost impossible to open a Way to the Nevernever in Aurora. The local non-vanillas have discovered a few things about this phenomena, but now a stranger has showed up, claiming something has to be done about it... (This adventure will be set in the universe of the Dresden Files novels, using original characters and the FATE accelerated rules.)
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
Something is afoot in the undermountain, you & your allies are compelled to stop the disturbance below the Inn of the Yawning Portal.
Description:
Something is afoot in the undermountain, you &your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of the new exciting game “PATHFINDER”. Join the Vecnians on Facbook...& be in the know.