For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. The PCs must defend the Pathfinder Society in court! If they fail—or if enemies strike while their backs are turned—the Society has much to lose.
Description:
The Pathfinder Society's lodge in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim to the storied edifice. The PCs must work with the lodge's venture-captain to prepare a legal defense. But not all is as it seems, and enemies of the Society—and of Andoran—are preparing to make their move when least expected. The Pathfinders' legal claim to the cathedral is not all that they'll need to defend!
Inheritor's Rite is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. The PCs must defend the Pathfinder Society in court! If they fail—or if enemies strike while their backs are turned—the Society has much to lose.
Description:
The Pathfinder Society's lodge in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim to the storied edifice. The PCs must work with the lodge's venture-captain to prepare a legal defense. But not all is as it seems, and enemies of the Society—and of Andoran—are preparing to make their move when least expected. The Pathfinders' legal claim to the cathedral is not all that they'll need to defend!
Inheritor's Rite is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. The PCs must defend the Pathfinder Society in court! If they fail—or if enemies strike while their backs are turned—the Society has much to lose.
Description:
The Pathfinder Society's lodge in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim to the storied edifice. The PCs must work with the lodge's venture-captain to prepare a legal defense. But not all is as it seems, and enemies of the Society—and of Andoran—are preparing to make their move when least expected. The Pathfinders' legal claim to the cathedral is not all that they'll need to defend!
Inheritor's Rite is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. The PCs must defend the Pathfinder Society in court! If they fail—or if enemies strike while their backs are turned—the Society has much to lose.
Description:
The Pathfinder Society's lodge in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim to the storied edifice. The PCs must work with the lodge's venture-captain to prepare a legal defense. But not all is as it seems, and enemies of the Society—and of Andoran—are preparing to make their move when least expected. The Pathfinders' legal claim to the cathedral is not all that they'll need to defend!
Inheritor's Rite is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.