Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
Uniquely designed wargame of LotR that has card based specialty options for players' standard actions on the board. Be the Rohirrim and rule Minas Morgul! 7ft x 5ft board
Uniquely designed wargame of LotR that has card based specialty options for players' standard actions on the board. Be the Rohirrim and rule Minas Morgul! 7ft x 5ft board