From a CNN interview."So I am a villain, the mad powerful genius kind! I can still run for office! You can call me mad, but remember: One man, one vote, and mine is the biggest." Roleplayers welcome for the Super Secret Smasher Society's return.
From a CNN interview."So I am a villain, the mad powerful genius kind! I can still run for office! You can call me mad, but remember: One man, one vote, and mine is the biggest." Roleplayers welcome for the Super Secret Smasher Society's return.
From a CNN interview."So I am a villain, the mad powerful genius kind! I can still run for office! You can call me mad, but remember: One man, one vote, and mine is the biggest." Roleplayers welcome for the Super Secret Smasher Society's return.
From a CNN interview."So I am a villain, the mad powerful genius kind! I can still run for office! You can call me mad, but remember: One man, one vote, and mine is the biggest." Roleplayers welcome for the Super Secret Smasher Society's return.
Play several shugenja and samurai within the popular Code of Bushido module. Attend a Winter Court in Dragonfly lands and jockey for power and position by attempting to court the hand of the lovely Otomo Yoroshiku. (Possible use of house rules.) GM Kamal Lombardi.
Play adventurers in a timeline set several years before the Legend of the Five Rings roleplaying game as you uncover Kitsuki Kaagi's journal and use it to try and discover the nefarious plots of the Living Darkness. All four investigations in the Way of Shadow Book hopefully will occur. GM Kamal Lombardi.
A secret lies beneath the streets of Hauberk. Howlings and strange disappearances have been accompanied by rumors of strange men dressed in black. Dare you discover the secret of Hauberk? Developed with Gary Gygax!
A secret lies beneath the streets of Hauberk. Howlings and strange disappearances have been accompanied by rumors of strange men dressed in black. Dare you discover the secret of Hauberk? Developed with Gary Gygax!
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
Aegytia! Land of mystery and magic.This desert land of ancient tombs and monuments has need of heroes. Recently, strange things have been seen. Some say the dead have risen and walk the land. Others say that tomb robbers are stealing from the dead. Can you find out what's happening?
Dark and brooding, the castle stands before you-an icon of evil. Your quest and the evil wizard Lucien and his foul brood await your entry. Strange legacies of power lie within, power that could save or destroy the world. Only you can decide which.
Dark and brooding, the castle stands before you-an icon of evil. Your quest and the evil wizard Lucien and his foul brood await your entry. Strange legacies of power lie within, power that could save or destroy the world. Only you can decide which.
For centuries your people have lived a nomadic life on the north central plains, raising horses. Recently your lands have been invaded by the snow people fleeing the worsening winters farther north. Your lands have begun to die! A blight is upon the land. You have been sent to find help.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Gold, ivory, and spices! A fortune awaits those brave enough to explore the dark continent. A number of prominent Roman merchants are financing an expedition to Africa.These merchants need hardy, seasoned adventurers to mount this venture. Are you brave enough to head into the Darkness?
100 vs. 1000:Terrible odds? Yet the heroes of Fort Brendon faced those odds, and won. Now the king of Keltia has sent out the call to those heroes, and anyone brave enough to follow in their footsteps. Something begins to stir to the north. It is vital that you find out what is happening.
Pirates are wreaking havoc on the Roman shipping lanes.The Senate and the merchants guild have agreed to finance the navy to send out an expedition to stop the raiders.The navy has begun recruiting able adventurers to man the ships. Come join the Imperial Navy and hunt pirates on the seas.
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catacombs of an ancient mausoleum, the discovery of a dwarven city, an encounter with the living nightmare known as the Pack. Can you prevent the princess from being sacrificed as part of an unholy ritual?
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catacombs of an ancient mausoleum, the discovery of a dwarven city, an encounter with the living nightmare known as the Pack. Can you prevent the princess from being sacrificed as part of an unholy ritual?
Get ready for one of the strangest dungeon crawls you have ever participated in.Tath III is looking for the right party to help him finish his quest to take the throne from King Lodrin. Do you have the brawn, brains, and heart to survive the tests that lie within the dungeon? Complete the tests and you can change the world of Tyrenal forever. GM James Droste.
An ancient book, a stodgy old librarian, three bent coins, and a wooden whistle. What do they all add up to? Trouble. You wanted to retire. You wanted the life of leisure.Too bad your money management skills are equal to those of an ore. So, it's back to the adventure life you go. Characters provided. A BYOV Tragedy. GM Scott Javoroski.
Dragonlance fans! Forged in the Age of Might, an artifact is entrusted to several Kender and ragtag friends. Can they protect it from the Dark Queen and save Krynn?! Can you survive her minions? Can the other characters survive the Kender?! Fourth year running for this frantic adventure. You'll probably need to come early if you want to play one of the Kender. GM Carl Davis.
Dragonlance fans! Forged in the Age of Might, an artifact is entrusted to several Kender and ragtag friends. Can they protect it from the Dark Queen and save Krynn?! Can you survive her minions? Can the other characters survive the Kender?! Fourth year running for this frantic adventure. You'll probably need to come early if you want to play one of the Kender. GM Carl Davis.
It's dark, you're lost, you're frustrated, and that's only after you paid $8 to see the movie. Feel cheated again, this time by hunting down the infamous Blair Toon. Customized new schticks and gadgets for added satisfaction without the early morning side effects! Join the bandwagon for some good Toon RPG action! GM Peter Brooks.
Play the Dark Ages setting in which the forces of Lilith are attempting to take control of medieval Eastern Europe. Any clan from the Vampire: Dark Ages main book, Player's Handbook, or Storyteller's Guide is acceptable. Non-tradition mages or hedge-magi are also okay as are garou made with the use of We re Wo If: The Dark Ages.GM Kamal Lombardi.
In order to defeat the Source of All Evil in Japan, Ranma, Akane, and the others must travel to that most foul pit of terror-the original Tomb of Horrors! GM Alexander MacLeod IV.
The next segment in a long-running campaign. A story about some not-too-eager heroes and the quest that takes over their lives. All-new players will be brought up to speed as the story picks up where the previous left off. GM Ron VanBlarcum.
Pick up where we left off last year. New players brought up to speed. Adventure about a crew of less than enthusiastic heroes who fall into a rather unsuspected position. Game will keep going every year till the story is done or everyone's dead. See ya there. GM Ron VanBlarcum.
Your party is known to be the experts in dealing with the demonic foes. A clue to their invasion has been found, but now comes your greatest challenge. You must track them home, defeat them, and save the realms. Roleplaying encouraged, combat inevitable. Characters (level 6-8) provided. GM Kent King.
Your party is known to be the experts in dealing with the demonic foes. A clue to their invasion has been found, but now comes your greatest challenge. You must track them home, defeat them, and save the realms. Roleplaying encouraged, combat inevitable. Characters (level 6-8) provided. GM Kent King.
Pain.Torture. Humiliation. In the months since Alba Ker won the Wand of Orcus, he's put it to good use-on you.Your endless suffering under the Demon Lord has driven you to a final act of desperation: a death race through Alba Ker's nightmare labyrinth. But beware, the Chaos Factor ensures only the sickest shall survive.This head-to-head event simultaneously pits two groups of players against each other-in the same dungeon. Characters provided. GM Thomas Lommel.
The great and forbidding abode of the overlord Asmodeus, ruler of Nessus, the 9th plane of Hell. Your battle has taken you here, and here is where it must end.The player characters are the remaining heroes of a long war between good and evil. Who will prevail in the end? An adventure for six to eight characters of 18-20th level. Characters provided or bring your own character, subject to the GM's approval. Must bring your own dice. GM Fabio Lo Magno.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Scholars of lore call it The Prison-sinister. It is truth that all great heroes of the Land must endure its trials-their very fame attracts The Keeper.The Prison is its home and those unfortunate souls must escape or rot forever while The Keeper corrupts their pride... Bring your own character 10-14 level. GM James Hein.
There has been a murder at the College of Magics. Or was it an experiment gone wrong? Six wizards from six different schools must find the answer. A KORG event. GM Dan Marcel.
There has been a murder at the College of Magics. Or was it an experiment gone wrong? Six wizards from six different schools must find the answer. A KORG event. GM Dan Marcel.
Our heroes have returned to their home Sphere and are now approaching their island base.They've lost all but their original ship,The Survivor, and are just happy to be home alive. What is that smoke coming from the island? GM Bruce Medic.