A mysterious invitation to a castle brings your diverse party back together. The game is afoot ... sequel to “Life’s A Lich...” Role-playing stressed. Characters provided.
You run. You’ve been branded outlaws. Your homes are under foreign rule. Your families are captive. Your options are fading. Your resolve is becoming legendary. You could become heroes.
You have been asked to discover and/or destroy the source of the forces which have been attacking Fort Lormin, before a full-scale invasion can be launched.
You have answered the Celts’ call for help against the army of advancing giants. You must stop the leaders of this army before they can finish off the folk. Levels 7-9.
You killed one petty peasant. The King’s punishment decrees you solve a murder in two days or else. Where can you get a party with no castle affiliation? Ya, the Jail! Role-players a must.
Your brave party of near immortals has once again managed to find themselves in the position to save the universe from yet another ultimate Evil. Classic hack and slash.
Earthquake! In the middle of your new harvest celebration, Drow & earthquake hit your beautiful town causing many unforeseen complications. Especially the kidnapping of the Duke’s daughter.
Your worlds lay in ashes—the only hope for the universe is desperation. The Quest now stands below Mt. Olympus—preparing to seek guidance in a final attempt to halt the coming of the Old Ones.
The abandoned border tower ofTurmal is occupied again. Your job is to find out by whom and report back to the Baron. Simple enough, right? A strong respect of and for magic will be very useful.
Root Beer Float. Discover why the Evil Rumi-mati have an entry in the Great Arcturin Megafast, or there’ll be more than just rain on your parade. A light-hearted save-the-universe adventure.