Crazy Creatures, baffling beings and entertaining entities slug it out to the bitter end in a rigorous test of skill, intuition and luck! 8 Hours (plus a 1-hour break). (modified AD&D rules will be used).
An AD&D adventure starting in the great town of Stratford on Ding Dong Avon Calling. The party is sent by the wise King Otto to retrieve the Holy Grail. Players should have some knowledge of the BBC’s Monty Python programs for this lighthearted event.
A single-session game featuring a huge 7’ by 4’ diorama and over 70 miniatures. The treasure in this AD&D game is also the prizes; gift certificates will be scattered throughout the dungeon!
Will the House of Lancaster or York occupy the Throne of England? Only your luck and expertise will tell! A two- round tourney simulating the Wars of the Roses.
3rd Annual Infiltration of the Lich’s Stronghold: Chapter Three, Quest for the Lich’s Treasure
Description:
A group of adventurers is brought together by a wealthy merchant to retrieve the treasure of Zantilis (the Lich), left behind by the fleeing adventurers of last year’s event. Let’s hope they really destroyed him.
Marc Miller coordinates a Q&A session with additional commentary and discussion by the game’s designers. This session will emphasize the constant universe in which much of TRAVELLER is set, and will include coverage of the Imperium. A handout on alien races will be provided.
Prepare your acting ability for this event because you will be judged on role-playing rather than hacking and slaying as you adventure on this small island.
BOOT HILL miniatures. A band of outlaws robbed a bank and were cornered in a deserted town by a pursuing posse; a shootout commences. Hidden movement will be used.
This three- round tourney depicts the battle between Alexander the Great and King Darius of Persia—a conflict between quality and quantity-using the game ALEXANDER THE GREAT by Avalon Hill.
Brigade level tactical exercise with artillery and some cavalry. Mutual meeting engagements set in the mid-war period in the Shenandoah Valley of Virginia.
A two round tournament where one or two player teams command Union or Confederate brigades in a limited tactical scenario. The unpublished rules reflect a simple gaming strucure, yet still provide a very historical feel for the period.
A 6-man team competition for the more experienced AD&D players. Modules are based on correctly answering puzzles and riddles (warning: this will not be to everybody’s taste!). One elimination round (choice of morning or afternoon session) followed by a final round taking the top 3 scoring teams in each elimination round. You MUST be in a team of 6 for admission. Teams have preference over individuals.
Deep in the heart of the Whispering Forest lies a virtually impregnable citadel, where priests of Cthulhu seek to free him from his eons of bondage. These foul clerics must be stopped, but huge hoards of Cthulhu’s minions have engaged all available armies, The only hope now is that a hastily assembled party of the most powerful adventurers in the area will be able to prevent the release of this abomination.
Last year, over 6,000 items were sold, including many out-of-print or otherwise rare games (where else could you find a copy of Scrabble—in Russian!), books, scads of painted miniatures, and over 40 copies of PANZER BLITZ. Come to buy, sell, or just watch. Bidders and sellers must register with the auction staff.
Can the crew hold off the rapidly multiplying invaders of the starship Znutar, not knowing what their weapons are going to do? Or will the green things take over control of the ship?
Marc Miller conducts a Q&A session with additional commentary on the TRAVELLER role-playing game system. Orientation for this session will be on the game and it supporting materials, with emphasis on the beginner and the casual player.
On July 24, 1944, the U.S. Forces are driving north through France on their way to the city of Caen. They are to outrun any enemy resistance because time is all important. Meanwhile, the Germans are holding on to a major road crossing. They are to deny the Americans usage of all the roads at any cost. A micro-armor game using ANGRIFF.
come join this multiplayer SPI monster game, BLOODY APRIL, the re-creation of the battle of Shiloh. The game will run until closing every day of the convention. Players meet to choose sides and shifts they will play. All bookkeeping will be used.
An open miniatures game where players are encouraged to bring their own ECW armies—Royalist or Parliamentarian—and fight it out the way Cromwell and Rupert did, with what they could bring to the battlefield. 2nd edition WARGAMERS GUIDE TO THE ENGLISH CIVIL WAR rules will be used. Open to all who bring figures!
The wizard of a powerful lord is suspected of arranging for raids that capture citizens for experiments with polymorphing. The party’s clandestine mission is to evade and penetrate the powerful defenses of the castle, neutralize the wizard and rescue any captives.
A computer-controlled WWII naval battle using a point system for the purchase of forces—ships that were available in the Pacific Theater during January 1943.
Players match wits with the computer during the first round of this tournament, and against each other in the second. First-round sessions will be run at 15-minute intervals from 10:00 A.M. to 2:00 P.M. on Friday. Second-round sessions from 3:00 to 7:00 P.M. on Friday.
20 separate armies of miniatures will fight ’til the last; for a civil war has broken out among the Paneuropeans. GEV/Ogre miniatures will be used and provided. The last surviving player is the winner. Players should bring measuring implements!
An open, multi-group discussion of the various multi-player, moderated play-by-mail games being played by thousands across the country. Games under dicussion will include STAR WEB, TRIBES OF CRANE, PEL- LIC QUEST, DIPLOMACY, EMPRYEAN CHALLENGE, et. al. for participants wish-ing to join in trading tales, information, tactics, or just to meet others who play the same games.
A discussion of things involved in creating a fantasy world prior to running a role-playing campaign. Master of Ceremonies will be Peter Fenlon, designer of THE IRON WIND fantasy campaign module. Fenlon has 5 prolonged campaigns to his credit.
Using the CRIMEFIGHTER rules out of the Dragon magazine, two teams of players compete to corrupt or preserve the innocent inhabitants of San Rodino, as the evil Black Band attempt its takeover.
Test your ability to travel the teacherous mazes without awakening the slumbering, computer-controlled dragon. See how cleverly you can sidestep the ingenious and deadly dragon while continuing through the winding dungeon in a quest for the hidden treasure.
Pellucidar is Edgar Rice Burrough’s prehistoric world of primitive men and monsters in the center of the earth. Players will be assigned roles as cavemen, Sagoths, Mahars, Korsairs, et al.
At the aerodromes of Europe it was the first mission of the day. Here it’s the first game of the day—a Gen ConTradition! This year’s Dawn Patrol will feature three simultaneous, identical games of TSR’s FIGHT IN THE SKIES game, with 14 players in each game and prizes going to the winner of each game.
The independent explorer ship, Nine Lives, follows an alien radio transmission into an uncharted system and discovers an apparently abandoned starship in this exciting Space Opera game.
A party of 8th to 11th level adventurers weather encounters with a Pit Fiend, a Mage and myriads of monsters in an attempt to send Dispater back to the plan of Dis. An AD&D adventure.
Using standard DIPLOMACY rules, basic backstabbing and diplomatic relationships will be used to see who will rule all of Europe after the smoke has cleared.
Can anyone do it? Can any single person endure the battles and gain enough supply centers to control all of Europe? There may be someone who has the ability to wheel-and-deal their way through it if they use the right DIPLOMACY. Could that person be you?
the granddaddy of FRP games played with a few twists. 1096—Marvel Superheroes in a D&D game; 1097—an escape from a king’s prison; 1098—D&D characters in WWII.
An event in 25mm scale using CHAINMAIL rules where each player will command one unit in a force of Goods, Evils, or Nomads. Each must contribute to the achievement of varying victory conditions.
This event uses Treasure of Unicom Gold, the second in the popular $10,000 treasures series which started with Treasure of the Silver Dragon, published by Metagaming and to be released at the convention. A two-round tournament.
Fez is back, true, testing the wits of 192. The first half hour will prune 2 of 3, leaving 8 teams for a three-hour spree. The final four teams will be put to the test, of getting Mage Fez from another fine mess. (If you’re one of those who craves hack and slash, find another repository for your hard-earned cash.) A thinking player’s AD&D tournament.
The date: June 24, 1918. Your squadron is scouting over the front at 4,000 feet, and suddenly you see a flock of enemy bi-planes diving down to meet you. Are you ready for the pursuit and FIGHT IN THE SKIES jn this big two-game aerial combat event?
This is the Fight in the Skies Society’s biannual tournament, open only to its membership and featuring an engraved trophy for the winner. The high point scorer from among all players at two game- boards will be the winner.
Appearing for the first time (in answer to popular demands), a veritable den of hucksters! 2’ x 6’ of tale space— $5.00. 2’ x 3’ of table space—$3.00. Space maybe purchased from 11:00 A.M. Sunday to 1:00 P.M. Sunday or until space runs out. Selling from Noon to 5:00 P.M. Sunday.
“At Fountain Abbey lieth a spring that restoreth the constitution ...” So reads a scrap of parchment found in an old book. Fountain Abbey is a ruined monastery, long deserted by humankind—but not by monsterkind; as the spirits of the Abbey’s monks complicate the party’s search.
The chaotic master himself is running this tourney, so be prepared for fast-moving excitement and a lot of surprises. The Judge will select the best of three teams for a final round of play.
Characters which have appeared in Giants in the Earth, a Dragon feature, meet for combat and adventure. Here’s a chance to play one of your favorite fictional characters.
Players compete in a huge rubber monster battle royale, a fight to the death from which only one can emerge victorious. All players are encouraged to bring their own favorite rubber monsters. Entry fee is one interesting rubber monster whose value is not less than 25cp. The Grand Prize will be a sack of the entry fees. Players should be mature, fair-minded, and willing to make funny noises.
A group of adventurers has succeeded in tracing the stolen Crystal Axe of the Dwarven King to the stronghold of the fearsome old one—commonly called Tharmac. Now all they have to do is complete a few tasks to return victorious.
The characters (which will be provided) will be required to rid a friendly (?) dragon’s lair of the creature who booted him out. Then the hard part—how do you get out alive? An AD&D adventure.
A patrol-level adventure designed to demonstrate the new Role Playing game of the American Civil War, “Mine Eyes Have Seen the Glory.” Players will portray individual soldiers on a reconaissance mission somewhere in the Western Theater. Entrants in any session should choose a section based on their personal sympathies; section A for Confederates, section B for the Union. There will be a person available for Q&A after the demonstration.
An AD&D variant featuring new character classes, new combat system, and the Principality of Icaria, where the party may pursue as many adventures as it has time for.
Since the wizard got the citadel back last year, he has built a shrine to Hecate in the town. He is now enslaving the townspeople, and has all sorts of monster mercenaries as slave drivers. A group of adventurers, led by some of last year’s survivors, is attempting to put a stop to it.