Fourthcore Team Deathmatch (Afternoon Entry Round)
Summary:
This is a contest of skill, wits, luck, and winning. Small teams are pitted against each other in a frenzy of carnage in a team-based, player-vs-player competition.
Description:
This is a contest of skill, wits, and luck. FTDM is about winning D&D. Small teams of 1st Level dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. Each match will last sixty (60) minutes. At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. The winners will proceed to the Afternoon Finals match. Terrain powers and hazards will be displayed on our website. Fast, frantic play is encouraged. Any dungeoneer deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree.
This is a contest of skill, wits, luck, and winning. Small teams are pitted against each other in a frenzy of carnage in a team-based, player-vs-player competition.
Description:
This is a contest of skill, wits, and luck. FTDM is about winning D&D. Small teams of dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. Each match will last sixty (60) minutes. At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. The winners will proceed to the Afternoon Finals match. Terrain powers and hazards will be displayed on our website. Fast, frantic play is encouraged. Any dungeoneer deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree.
This is a contest of skill, wits, luck, and winning. Small teams are pitted against each other in a frenzy of carnage in a team-based, player-vs-player competition.
Description:
This is a contest of skill, wits, and luck. FTDM is about winning D&D. Small teams of 1st Level dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. Each match will last sixty (60) minutes. At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. The winners will proceed to the Afternoon Finals match. Terrain powers and hazards will be displayed on our website. Fast, frantic play is encouraged. Any dungeoneer deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree.
Teams of 3-4 players battle against each other using D&D4E Rules. The teams play for an hour, highest number of deaths loses. Two teams enter, one team leaves; keep fighting till you're eliminated!
Description:
This is a contest of skill, wits, and luck. FTDM is about winning D&D. Small teams of 1st Level dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. Each match will last a short 45 minutes. At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. Teams will continue to play until eliminated by an ever-changing roster of new players and new maps.