Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Death rises with an army of undead in their wake. Can you survive this dungeon? Our expert-level game is a curated experience for those interested in a challenge.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!