A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
As their ship edges closer to the event horizon of Nemesis 382, a supermassive black hole, the crew of the Albert Einstein III must finally decide - how far are they willing to go for science?
Description:
We know that a black hole is a star that has collapsed under the weight of its own gravity, creating a well in space-time that not even light can escape. But what lies beyond a black hole? Would an object entering be simply stretched and crushed to death? Would it fall through into another universe as some scientists speculate? Or perhaps, as holy men and women suggest, would it come face to face with God? Nobody knows, and there’s only one way to find out. This is the story of the Albert Einstein III, a scientific research vessel dispatched to the newly discovered supermassive black hole called Nemesis 382. As the ship edges closer to the event horizon, the crew must decide once and for all – how far are they willing to go in the name of science?
January 1968. A U.S. bomber carrying nuclear weapons has crashed off the Greenland coast. A DELTA GREEN friendly inserted into the cleanup operation has gone silent. Your mission is to ascertain why.
Description:
On 21 January 1968, a U.S. bomber carrying nuclear weapons crashed 7.5 miles west of Thule Air Base on the Greenland coast. A DELTA GREEN friendly was inserted into "Project Crested Ice," the cleanup operation at the crash site. The friendly has gone silent; you are on your way to the Arctic Circle to ascertain why.