At the end of days, everything sucks. With enough water & ammo one can make it suck a little longer. But your ark is low on both & that means y'all are never very far from going dawg.
Description:
Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.
At the end of days, everything sucks. With enough water & ammo one can make it suck a little longer. But your ark is low on both & that means y'all are never very far from going dawg.
Description:
Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.
This is for high Heroic tier level 7-10 characters, pregen characters will be provided but you may bring your own.
Description:
While resting and resupplying at the Raven's’ Brew, you hear rumor. The bard is weaving tales throughout your stay and three tales stick with you: The local sewers of late have been swallowing up the vagabonds and homeless those few people that have crawled back to the surface are nearly mad rambling on about the horrors that are in the dank gloom next tale is a story of men that change forms and consort with beasts in a dungeon not far and finally the ancient crypts, a mass of levels to house the past members of the city, are rumbling with movement. Looking around the common room you see several individuals that may be hearty enough to travel to one of these places and help defeat the monsters and help you acquire the treasures that must be hidden within. Who will you pick to travel with there are about 17 individuals but you only need 5 so pick you party and location
Regular people have suddenly developed superpowers. They are tasked with escorting a volatile child-AMP across the country in 5 days & each day things get harder & harder. Will they succeed?!
Regular people have suddenly developed superpowers. They are tasked with escorting a volatile child-AMP across the country in 5 days & each day things get harder & harder. Will they succeed?!
Someone is killing big businessmen all over town & left behind is a mysterious marker: a cord with 6 knots. Come solve the mystery on the smoke-filled streets of Kroy in this Fate Core adventure!
Someone is killing big businessmen all over town & left behind is a mysterious marker: a cord with 6 knots. Come solve the mystery on the smoke-filled streets of Kroy in this Fate Core adventure!
Someone is killing big businessmen all over town & left behind is a mysterious marker: a cord with 6 knots. Come solve the mystery on the smoke-filled streets of Kroy in this Fate Core adventure!