Explore a dungeon fighting monsters for valuable treasure. As you venture deeper into the dungeon, the monsters become more difficult & the treasure more valuable.
You are powerful lords vying for control of the city. Its treasures & resources are ripe for the taking, & that which cannot be gained through trickery & negotiation must be taken by force!
A game of rising empires & falling powers. In each of 7 epochs you control a different empire. The empires expand across the world, later falling as new empires take their place.
Description:
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board.
A game of rising empires & falling powers. In each of 7 epochs you control a different empire. The empires expand across the world, later falling as new empires take their place.
Description:
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board.
A self-created game that simplifies most aspects of ttrpgs thus allowing each players D20 to not determine the difference of success or failure, but how well they succeed and how the world reacts.
A light hearted one-shot story based around a traveling caravan and the unwanted attention it is getting.
Description:
As members of a massive caravan in the middle of its month long journey, the group has been hired to provide defense against any possible assailants. Hungry assailants.
A heavy balance between combat and story about fighting a battle no one expects to win. High Level One-shot not for the feint of heart.
Description:
The city is under siege. The castle walls are being assaulted. The entire landscape is drowned in the sounds of warfare. You must gather the last of your strength and courage to get to the Royal Family in time
Take over territory in the tumultuous Underdark, mashing up deck-building mechanics with board control.
Description:
A competitive board game in which you play as the drow house recruiting monsters, cultists and demons to aid you in controlling locations. Using power and influence as resources, Tyrants features multiple strategies you can use in crafting your deck of minions. Be the Spymaster infiltrating your enemy's strongholds or the deadly war leader concentrating on assassinating enemy troops. No matter how you play, whoever controls the Underdark at the end of the game wins, unless there is some hidden strategy in play.
Work and make some money. The employers are shady, the Alliance is on your tail, and reavers are everywhere. You get to travel the 'verse and don't forget to wash your spears.
Description:
Based on the popular Firefly television series, players captain their own Firefly-class transport ship, traveling the 'verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding reavers are all in a day's work for a ship's captain at the edge of the 'verse. This is a high-end thematic tabletop boardgame.
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
In this classic trading game, don't get stuck with the bull or the bear!
Description:
In this classic, real-time trading game, players are given the task of cornering the market in one
type of commodity. At the starting bell trading begins and players frantically offer sets of cards to
each other in the hopes of completing a set for themselves. The first player to corner a market
and ring the ending bell wins the round. But don't get stuck with the bull or the bear!
Wise Balderdash Can you bluff your way into sounding wise? Use your best BS-ing skills to fool other players, but with this house-rules version points will be given for innuendo and comic impact.
Wise Balderdash Can you bluff your way into sounding wise? Use your best BS-ing skills to fool other players, but with this house-rules version points will be given for innuendo and comic impact.