Out shopping one day you come across two humans fighting over a bag, when one stabs the other and runs off dropping the small pouch. Curious you pick it up and find a small carved statue, a small dirty crystal, and a crude hand drawn map. The crystal proves to be one of the rare Tears of the Sun of Mars, if the map leads to more of these your fame and fortune is assured!
Advanced Lawsuit Protection for Gaming Industry Professionals
Description:
From this presentation, you will learn lawsuit protection, tax reductio, and estate planning strategies most advisors are unaware of for gaming industry professionals.
Through proven tools, strategies and tactics learn how to reach outside the walls of the game store and invite the rest of the community inside with cost effective marketing opportunities that increase your customer base. Presented by Pat Fuge, CEO Gnome Games, GAMA Marketing Power Retailer of the Year
Learn how to use graphic novels in your classroom or library. We will cover a brief history of comic books. These include but are not limited to: Types of comics, developing your ideas, copyrighting your idea, owning your own property, tools of the trade, getting published, promoting your work, conventions and other topics.
Joseph Campbell's 'Heroes Journey' transcends tradition and enters the next storytelling medium. Comparisons between gaming heroes and mythological heroes are drawn. As the similarities solidify, participants will create their own storybuilder deck. This tool is useful in classrooms where creativity often has a deadline. Storybuilder decks focus on the main themes common in stories and provide a framework for creative writing.
Need some concrete lesson ideas for your classroom or youth group? This session uses existing games like Great Dalmuti, Backseat Drawing, Tsuro, etc. Essentially using several games and talking about how they can be used to start discussions on real life issues (using the examples before, Class Struggles, Communication, Life as a Competition etc.) Lesson plans for games used during workshop provided.
This seminar is designed to introduce you to an email contact management tool for targeted marketing that will bring sales to you. Presented by Pat Fuge, CEO Gnome Games
These days, with libraries and schools cutting their budget for nonessentials, how can you get games into your library when you don't have much money to spend? We will cover topics such as: Finding untapped sources; Inexpensive games with educational value; Internet resources for free or extremely inexpensive downloadable games; Simple DIY projects easy enough for anyone.
Level 16: When Learning the Rules Becomes Ruling the Learning
Description:
Gamers and educators wishing to incorporate games into the classroom need to understand the requirements and expectations of schools and administrators. You can't just claim that learning is occurring from games; you must demonstrate it or you won't be allowed to continue. Librarians involved in university-wide assessment provide an overview of the standards and assessment expectations as well as provide suggestions to deomonstrate learning.