Writer Bryan Young explores how watching movies can enhance your writing.
Description:
We all watch movies, but decoding, analyzing, and understanding movies can help us become better storytellers, no matter what medium we tell our stories in. In this class, Bryan Young will show you techniques used in the cinema and how you can adapt them to your writing style to make it more effective and keep you learning for your entire life. Track: GCWS Classroom.
What to Include in Your Videogame Writing Portfolio
Summary:
Writer and editor Toiya Kristen Finley teaches practices in portfolio creation.
Description:
“What should I have in my game writing portfolio?” is a common question amongst writers looking to get in to the industry AND writers who are already working in games. In this workshop, gamewriter Toiya Kristen Finley will look at the types of samples game devs look for when they’re vetting writers and discuss how you can show off your creative and technical writing skills. Whether you already have games samples or not, you can modify your existing work to fit a games portfolio, and this session will also look at good examples of online portfolios and talk about why your website’s layout is so important. Track: GCWS Classroom.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
Why All Writers Should Read Slush - and How to Do So Effectively
Summary:
Editors Gabrielle Harbowy and Kelli Fitzpatrick present a lecture and discussion about slush-reading: what it is, why it's helpful, how to be good at it.
This bag is truly amazing. It has 20 sides and is hand stitched to perfection. The top 5 sides open to reveal the inside of the bag, and a drawstring will keep the contents safe.
Description:
Making this bag will take about the full class time, but should be finished and ready to show off at the con. It is 6 inches in diameter, which leaves plenty of room inside for your dice collection, short wallet, or other items.
This bag is truly amazing. It has 20 sides and is hand stitched to perfection. The top 5 sides open to reveal the inside of the bag, and a drawstring will keep the contents safe.
Description:
Making this bag will take about the full class time, but should be finished and ready to show off at the con. It is 6 inches in diameter, which leaves plenty of room inside for your dice collection, short wallet, or other items.
This bag is truly amazing. It has 20 sides and is hand stitched to perfection. The top 5 sides open to reveal the inside of the bag, and a drawstring will keep the contents safe.
Description:
Making this bag will take about the full class time, but should be finished and ready to show off at the con. It is 6 inches in diameter, which leaves plenty of room inside for your dice collection, short wallet, or other items.