A small mute girl walks into the capital city of Udriapolis. All she has are the rags she wears and a scorched doll she carries. The questions pile up and getting to the answers will leave their scars. This is a 6th level graphic horror adventure set in Palegain (author's campaign setting). It is not necessary to have played in any of the other parts.
It's been a long time since you set foot in here, and you vowed at the time it would never happen again. Welcome to the Inn of the Feisty Wench! Role-playing essential! Uses Alea Tools Magnetic Markers.
An agent of the Red Currant Syndicate has gone missing while investigating a lead on the cause of the Collapse of magic that seems to point to the conjurers of the School of Worlds. Willem Analore has dispatched the PCs to find out what happened to him and what secrets are being kept hidden. This adventure is set in the Dark Golden Age campaign setting. 7th level characters are provided.
Danger Lurks Below Turnberry Castle! Novice adventurers respond to the desperate call of the castle steward. A wild animal is loose just as the lord of Turnberry is set to return for the winter. The embarrassing situation needs to be dealt with quickly! The heroes soon find there is more to the situation than first meets the eye. Drawn into the midst of a conspiracy, the PCs must fight to neutralize a threat to the safety of the entire castle.
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) When your tribe discovers a secret cache of fireworks, you must prove yourself a true goblin hero, risking much pain and peril in icky swamp to snatch them! If you can find the treasure, all will know you are the biggest boom maker in Varisia! (Goblin characters will be provided.)
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
#2-23: Shadow's Last Stand, Part I - At Shadow's Door
Description:
(Levels 1-7) The Shadow Lodge's assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.
(Levels 1-7) The fate of an elderly Pathfinder in mist-shrouded Ustalav rests in your hands, as a terrible curse turns him into an unstoppable murderer. As the city of Ardis bolts its doors against a brutal serial killer, it falls to you to find the former Master of Blades before he kills again. (Note: This special scenario is run by 4-star GMs, Venture Captains, or Paizo staff.)