Bring the little ones for a bit of adventure on Coinworld! This fun, easy-to-learn game is custom-built to introduce kids to the hobby we all know and love.
Bring the little ones for a bit of adventure on Coinworld! This fun, easy-to-learn game is custom-built to introduce kids to the hobby we all know and love.
Play the part of a chess piece in this fantasy ‘combat’ game: a stalwart Warrior, perhaps, or a wise Mage, all while standing on a life-sized board. The object is to be loud and have a good time.
Play the part of a chess piece in this fantasy ‘combat’ game: a stalwart Warrior, perhaps, or a wise Mage, all while standing on a life-sized board. The object is to be loud and have a good time.
Play the part of a chess piece in this fantasy ‘combat’ game: a stalwart Warrior, perhaps, or a wise Mage, all while standing on a life-sized board. The object is to be loud and have a good time.
Play the part of a chess piece in this fantasy ‘combat’ game: a stalwart Warrior, perhaps, or a wise Mage, all while standing on a life-sized board. The object is to be loud and have a good time.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. Company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" Company on company brawl among the crags of Eggert’s Canyon.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. This is a company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" This is a company on company brawl among the crags of Eggert’s Canyon.
It sounded like such a simple Hunt: a dead biker's ghost was anchored to his gang's belief in him. As it turned out, a ghost and a biker gang were only the START of the problems...
Description:
This is an adventure in the setting of the Supernatural television show, with the players playing pre-generated Hunters other than Dean & Sam Winchester (there are some canonical characters available, such as Bobby Singer & Jo Harvelle.) Although this scenario opens in medias res with an action scene and combat with the Monster of the Week is likely to happen at the end of the adventure, the adventure itself is primarily a mystery: the rug is going to get pulled out from under the characters' feet, and they'll have to figure out the twist to the situation they find themselves in. Not to mention Hunter luck tends to Suck Out Loud...