For 7th-11th level characters. Track down a missing sorceress and convince her to repair her greatest creation.
Description:
The legendary sorcerer Hao Jin disappeared without a trace centuries ago. The Pathfinder Society has spent much of the past decade exploring her vast museum demiplane, yet in recent years the demiplane's very existence has begun to unravel. Only Hao Jin herself might be able to repair her creation, and a new lead at last reveals where she had gone: the realm of perfect law, Axis.
This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 7th-11th level characters. Pathfinders rescue a group of demon-hunters to secure their aid.
Description:
Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?
This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Pathfinder (first edition) adventure for 7th-11th level characters. Pathfinders rescue a group of demon-hunters to secure their aid.
Description:
Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain? This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder First Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 7th level pregenerated characters. Play as agents of the Aspis Consortium making an attack on the Pathfinders' Grand Lodge!
Description:
Years of scheming have set the stage for the Aspis Consortium's most ambitious attack on the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives and escape without the Society being any the wiser.
This adventure uses pregenerated characters; players will not bring their own characters to this session. This is a Pathfinder (first edition) adventure, which is a legacy program.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 7th level pregenerated characters. Play as agents of the Aspis Consortium making an attack on the Pathfinders' Grand Lodge!
Description:
Years of scheming have set the stage for the Aspis Consortium's most ambitious attack on the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives and escape without the Society being any the wiser.
This adventure uses pregenerated characters; players will not bring their own characters to this session. This is a Pathfinder (first edition) adventure, which is a legacy program.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 7th level pregenerated characters. Play as agents of the Aspis Consortium making an attack on the Pathfinders' Grand Lodge!
Description:
Years of scheming have set the stage for the Aspis Consortium's most ambitious attack on the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives and escape without the Society being any the wiser.
This adventure uses pregenerated characters; players will not bring their own characters to this session. This is a Pathfinder (first edition) adventure, which is a legacy program.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-9th level characters. Track down an eldritch relic to rescue a missing Pathfinder.
Description:
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative—a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret.
This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 7th-11th level characters. Rescue a kidnapped Pathfinder before they are sold to the highest bidder!
Description:
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever?
This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 8th level pregenerated characters. Agents of the Aspis Consortium infiltrate an even shadier organization to shut down their new base of operations.
Description:
The Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned funding to build a base of operations. He has assembled a team of top agents to infiltrate the operation and shut it down by any means necessary.
This adventure uses pregenerated characters; players will not bring their own characters to this session. This is a Pathfinder (first edition) adventure, which is a legacy program.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 8th level pregenerated characters. Agents of the Aspis Consortium infiltrate an even shadier organization to shut down their new base of operations.
Description:
The Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned funding to build a base of operations. He has assembled a team of top agents to infiltrate the operation and shut it down by any means necessary.
This adventure uses pregenerated characters; players will not bring their own characters to this session. This is a Pathfinder (first edition) adventure, which is a legacy program.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 8th level pregenerated characters. Agents of the Aspis Consortium infiltrate an even shadier organization to shut down their new base of operations.
Description:
The Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned funding to build a base of operations. He has assembled a team of top agents to infiltrate the operation and shut it down by any means necessary.
This adventure uses pregenerated characters; players will not bring their own characters to this session. This is a Pathfinder (first edition) adventure, which is a legacy program.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A caravan vanished in the mysterious Forest of Spirits, home to kami and spirits of all sorts. Uncover the truth in this repeatable adventure.
Description:
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A caravan vanished in the mysterious Forest of Spirits, home to kami and spirits of all sorts. Uncover the truth in this repeatable adventure.
Description:
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A caravan vanished in the mysterious Forest of Spirits, home to kami and spirits of all sorts. Uncover the truth in this repeatable adventure.
Description:
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A caravan vanished in the mysterious Forest of Spirits, home to kami and spirits of all sorts. Uncover the truth in this repeatable adventure.
Description:
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A caravan vanished in the mysterious Forest of Spirits, home to kami and spirits of all sorts. Uncover the truth in this repeatable adventure.
Description:
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. In Absalom, a goblin king seeks explorers to search ruins beneath his domain, but would-be delvers must first prove themselves.
Description:
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must investigate a bridge-building site being attacked by magically-enhanced wildlife.
Description:
The cunning goblin merchant Yigrig Moneymaker has big plans to build a bridge that will connect two trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must investigate a bridge-building site being attacked by magically-enhanced wildlife.
Description:
The cunning goblin merchant Yigrig Moneymaker has big plans to build a bridge that will connect two trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must investigate a bridge-building site being attacked by magically-enhanced wildlife.
Description:
The cunning goblin merchant Yigrig Moneymaker has big plans to build a bridge that will connect two trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must investigate a bridge-building site being attacked by magically-enhanced wildlife.
Description:
The cunning goblin merchant Yigrig Moneymaker has big plans to build a bridge that will connect two trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must investigate a bridge-building site being attacked by magically-enhanced wildlife.
Description:
The cunning goblin merchant Yigrig Moneymaker has big plans to build a bridge that will connect two trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs must investigate a bridge-building site being attacked by magically-enhanced wildlife.
Description:
The cunning goblin merchant Yigrig Moneymaker has big plans to build a bridge that will connect two trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who's responsible for the trials Yigrig's family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #2-09: The Seven Secrets of Dacilane Academy
Summary:
For 1st-4th level characters. According to its students, Dacilane Academy has seven mysteries and it's up to the Pathfinders to get to the bottom of these urban legends.
Description:
Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #2-09: The Seven Secrets of Dacilane Academy
Summary:
For 1st-4th level characters. According to its students, Dacilane Academy has seven mysteries and it's up to the Pathfinders to get to the bottom of these urban legends.
Description:
Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #2-09: The Seven Secrets of Dacilane Academy
Summary:
For 1st-4th level characters. According to its students, Dacilane Academy has seven mysteries and it's up to the Pathfinders to get to the bottom of these urban legends.
Description:
Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #2-09: The Seven Secrets of Dacilane Academy
Summary:
For 1st-4th level characters. According to its students, Dacilane Academy has seven mysteries and it's up to the Pathfinders to get to the bottom of these urban legends.
Description:
Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. A group of Pathfinders explores a mysterious forest in search of millennia-old ritual sites from an ancient cyclops empire.
Description:
With a member of the Pathfinder Society’s leadership missing, the Society begins sending several groups of agents into the wilds for clues. To ensure the safety of the Pathfinders’ base camp in the distant lands of Iobaria, a group of heroes must uncover the truth behind what is happening around the ruins of a cyclops city, and begin putting a stop to a plan set in motion thousands of years ago!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. A group of Pathfinders explores a mysterious forest in search of millennia-old ritual sites from an ancient cyclops empire.
Description:
With a member of the Pathfinder Society’s leadership missing, the Society begins sending several groups of agents into the wilds for clues. To ensure the safety of the Pathfinders’ base camp in the distant lands of Iobaria, a group of heroes must uncover the truth behind what is happening around the ruins of a cyclops city, and begin putting a stop to a plan set in motion thousands of years ago!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. A group of Pathfinders explores a mysterious forest in search of millennia-old ritual sites from an ancient cyclops empire.
Description:
With a member of the Pathfinder Society’s leadership missing, the Society begins sending several groups of agents into the wilds for clues. To ensure the safety of the Pathfinders’ base camp in the distant lands of Iobaria, a group of heroes must uncover the truth behind what is happening around the ruins of a cyclops city, and begin putting a stop to a plan set in motion thousands of years ago!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. A group of Pathfinders explores a mysterious forest in search of millennia-old ritual sites from an ancient cyclops empire.
Description:
With a member of the Pathfinder Society’s leadership missing, the Society begins sending several groups of agents into the wilds for clues. To ensure the safety of the Pathfinders’ base camp in the distant lands of Iobaria, a group of heroes must uncover the truth behind what is happening around the ruins of a cyclops city, and begin putting a stop to a plan set in motion thousands of years ago!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. When the PCs arrive at a new Pathfinder lodge, they find it in disrepair. A booming voice demands they complete three mysterious tasks - or else!
Description:
The Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.
They never arrived. With city officials threatening to auction off the new building, the Society sends a backup group to investigate the lodge.
Foundation's Price is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc concludes in PFS #3-12: Fury’s Toll.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. When the PCs arrive at a new Pathfinder lodge, they find it in disrepair. A booming voice demands they complete three mysterious tasks - or else!
Description:
The Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.
They never arrived. With city officials threatening to auction off the new building, the Society sends a backup group to investigate the lodge.
Foundation's Price is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc concludes in PFS #3-12: Fury’s Toll.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. When the PCs arrive at a new Pathfinder lodge, they find it in disrepair. A booming voice demands they complete three mysterious tasks - or else!
Description:
The Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice. They never arrived. With city officials threatening to auction off the new building, the Society sends a backup group to investigate the lodge. Foundation's Price is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc concludes in PFS #3-12: Fury’s Toll. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge!
Description:
It is now time to prepare a new lodge for a grand opening celebration. The Society is counting on its agents to ensure the event goes off without a hitch.
Unfortunately, a hidden enemy is well aware of the celebration's importance. He has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury’s Toll is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc began in PFS #3-08: Foundation’s Price.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge!
Description:
It is now time to prepare a new lodge for a grand opening celebration. The Society is counting on its agents to ensure the event goes off without a hitch.
Unfortunately, a hidden enemy is well aware of the celebration's importance. He has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury’s Toll is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc began in PFS #3-08: Foundation’s Price.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge!
Description:
It is now time to prepare a new lodge for a grand opening celebration. The Society is counting on its agents to ensure the event goes off without a hitch.
Unfortunately, a hidden enemy is well aware of the celebration's importance. He has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury’s Toll is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc began in PFS #3-08: Foundation’s Price.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge!
Description:
It is now time to prepare a new lodge for a grand opening celebration. The Society is counting on its agents to ensure the event goes off without a hitch.
Unfortunately, a hidden enemy is well aware of the celebration's importance. He has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury’s Toll is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. This arc began in PFS #3-08: Foundation’s Price.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full!
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full! Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin!
This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin!
This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin!
This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin! This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin! This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin! This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin! This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders seek an ancient weapon buried in Thuvia's remote deserts, rushing to find it before it falls into the wrong hands.
Description:
The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon's precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society's enemies have its twin! This adventure is the first part of the two-part Calamitous Dagger story arc. This story concludes in PFS 4-08: Battle for Star’s Fate. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 1st-4th level characters. A talking skull accompanies the PCs during a visit to the magical city of Quantium to jar the skull's memories and learn their forgotten secrets!
Description:
A talkative skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults! The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. They have determined that the skull is from Quantium, a magic-filled city. A group of Pathfinders conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
This adventure is the first part of the Skull & Scroll story arc, which concludes in PFS 4-10: Arclord’s Abode.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
PFS (2e) #4-06: Signal from the Electric Laboratory
Summary:
For 7th-10th level characters. An alien signal is terrorizing the populace. Using a crystal key, the Society must interpret the signal and find the source!
Description:
The Pathfinder Society has determined that a strange key made of metal and crystal is receiving a distressing signal from a remote estate. The Society must investigate the source of the signal and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key story arc. This arc concludes in PFS 4-11: Prisoners of the Electric Castle.
This adventure is a high-level adventure; no pregenerated characters are available. Experienced players must bring a valid 7th-10th level character.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Pathfinder agents visit the Grand Bazaar to exchange favors with multiple interesting proprietors of magical wares!
Description:
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands.
This adventure is repeatable, meaning players can play it more than once with a different character each time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 3rd-6th level characters. The Pathfinders must prevent a powerful nemesis from seizing control of a living war machine buried in the remote deserts of Thuvia.
Description:
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent!
This adventure is the second part of the two-part Calamitous Dagger story arc. This story begins in PFS 4-04: To Seek the Heart of Calamity.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. While hunting a gold-masked vampire in the dark woods of Razmiran, the PCs uncover secrets within secrets, and hints of things to come.
Description:
An escalating series of vampire attacks in the woods near the Exalted Lodge threatens to dismantle the tenuous allegiance between the Pathfinder Society and the Church of Razmir. Venture-Captain Narsen tasks a group of Pathfinder agents with hunting down the gold-masked vampire to prevent further deaths.
What secrets might the agents uncover? Is there more to this string of murders than meets the eye? Who can the Society trust?
Can they find the killer in the golden mask?
Or will the killer find them first?
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.