A quick, engaging family dice game of gathering animals to add to your zoo. After 3 rounds, the person who has made the most money displaying animals wins.
No prep required! Pre-generated characters available! Themed around exploration, with a sprinkling of action and mystery, this adventure puts you right in the middle of your favorite Star Trek show.
Description:
"Captain’s Log, Stardate 5929.4. Beyond the distant edge of Federation space, we discovered a derelict vessel – a forested geodesic dome – over one thousand years old and foreign to this Galaxy. Our instruments measure no intelligent life-readings and yet, the vessel contains a breathable atmosphere. All hails and friendship messages have gone unanswered. Who built this craft, and what became of its crew? I intend to find out…
The year is 1938 at Caper Cartoons. The animation studio has a deadline to meet, and they've been locked in with a padlock and chains until they make a cartoon they can publish at 6am sharp!
Description:
The year is 1938 and times are hard in the US, even here at Caper Cartoons. Maybe especially here at Caper. Tonight's the night. One of the Caper Brothers, Leo Caper, has locked the lot of you in the studio with a padlock and chains and you're not leaving until you've got something completely new finished. The clock is ticking and nothing is harder than comedy on a deadline. That's if you all don't kill each other first. This is a sincere LARP about silly people. It will largely be light-hearted and funny, with moments of genuine poignancy. Your characters are making a cartoon, but that does not mean you have to be an artist! Costuming is strongly encouraged. Content warnings include period-appropriate sexism and homophobia, illness, ableism, mention of Nazis & war, and financial troubles typical to the Great Depression. We will be using larp safety calibration mechanics.
The year is 1938 at Caper Cartoons. The animation studio has a deadline to meet, and they've been locked in with a padlock and chains until they make a cartoon they can publish at 6am sharp!
Description:
The year is 1938 and times are hard in the US, even here at Caper Cartoons. Maybe especially here at Caper. Tonight's the night. One of the Caper Brothers, Leo Caper, has locked the lot of you in the studio with a padlock and chains and you're not leaving until you've got something completely new finished. The clock is ticking and nothing is harder than comedy on a deadline. That's if you all don't kill each other first. This is a sincere LARP about silly people. It will largely be light-hearted and funny, with moments of genuine poignancy. Your characters are making a cartoon, but that does not mean you have to be an artist! Costuming is strongly encouraged. Content warnings include period-appropriate sexism and homophobia, illness, ableism, mention of Nazis & war, and financial troubles typical to the Great Depression. We will be using larp safety calibration mechanics.
A game about an isolated community, their language, and what it means for that language to be lost.
Description:
In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world. Dialect is highly adaptable. We'll choose a setting that fits what the players are in the mood for, from solemn and emotional to silly and nostalgic.
A Glimpse Into the World of Magic Sword & Metavari
Summary:
The Immortals will be gathering at Tappers Arcade Bar to share new music, exclusive merch and participate in an audience Q&A that explores lore and world building of Magic Sword and more!
Description:
Head over to Tappers Arcade Bar after your first day of Gen Con to a listening party like no other, featuring The Immortals of Magic Sword! Tappers is around a mile away from the convention center and has over 60+ free-to-play arcade games. This one-of-a-kind event will debut new collaborative music by artists Magic Sword and Metavari, along with specialty beers and cocktails (including the Gen Con beer - Hive Mind), prize giveaways, exclusive merch, and a live Q&A with The Immortals and Metavari. Metavari will also tease what to expect in this Dressed For Fantasy II D&D live play event happening on Saturday that features Magic Sword. Many more surprises are in store… be on the lookout for more details as we get closer. First come, first served. Event is 21+ with a valid ID. This event is not ticketed and will be open to the general public. A Gen Con badge is not required to attend.
The Goblin King is preparing for a feast. It is time for his minions to go forth and gather supplies.
Description:
While they are not very high on the monster food chain, there are a lot of the little buggers. The unsuspecting village should be easy pickings as long as you avoid the dogs and don’t wake anyone up.
The Goblin King is preparing for a feast. It is time for his minions to go forth and gather supplies.
Description:
While they are not very high on the monster food chain, there are a lot of the little buggers. The unsuspecting village should be easy pickings as long as you avoid the dogs and don’t wake anyone up.
Join other daring adventurers in a real-time, cooperative contest to fight monsters, gain treasure, and maybe even escape the dungeon! Players level up characters using gold and XP from past events.
Description:
This dungeon crawl event is played against the clock, in real-time. The 'real-time' comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we also mention that the dungeon is unstable? Linger too long and you'll be trapped inside! New players will start with a level 1 pre-made character; returning players can use gold and XP tokens from previous events to unlock more powerful characters, abilities and weapons. Be sure to bring your XP chain to redeem rewards.
Join other daring adventurers in a real-time, cooperative contest to fight monsters, gain treasure, and maybe even escape the dungeon! Players level up characters using gold and XP from past events.
Description:
This dungeon crawl event is played against the clock, in real-time. The 'real-time' comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we also mention that the dungeon is unstable? Linger too long and you'll be trapped inside! New players will start with a level 1 pre-made character; returning players can use gold and XP tokens from previous events to unlock more powerful characters, abilities and weapons. Be sure to bring your XP chain to redeem rewards.
Join other daring adventurers in a real-time, cooperative contest to fight monsters, gain treasure, and maybe even escape the dungeon! Players level up characters using gold and XP from past events.
Description:
This dungeon crawl event is played against the clock, in real-time. The 'real-time' comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we also mention that the dungeon is unstable? Linger too long and you'll be trapped inside! New players will start with a level 1 pre-made character; returning players can use gold and XP tokens from previous events to unlock more powerful characters, abilities and weapons. Be sure to bring your XP chain to redeem rewards.
Join other daring adventurers in a real-time, cooperative contest to fight monsters, gain treasure, and maybe even escape the dungeon! Players level up characters using gold and XP from past events.
Description:
This dungeon crawl event is played against the clock, in real-time. The 'real-time' comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we also mention that the dungeon is unstable? Linger too long and you'll be trapped inside! New players will start with a level 1 pre-made character; returning players can use gold and XP tokens from previous events to unlock more powerful characters, abilities and weapons. Be sure to bring your XP chain to redeem rewards.
Join other daring adventurers in a real-time, cooperative contest to fight monsters, gain treasure, and maybe even escape the dungeon! Players level up characters using gold and XP from past events.
Description:
This dungeon crawl event is played against the clock, in real-time. The 'real-time' comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we also mention that the dungeon is unstable? Linger too long and you'll be trapped inside! New players will start with a level 1 pre-made character; returning players can use gold and XP tokens from previous events to unlock more powerful characters, abilities and weapons. Be sure to bring your XP chain to redeem rewards.
Join other daring adventurers in a real-time, cooperative contest to fight monsters, gain treasure, and maybe even escape the dungeon! Players level up characters using gold and XP from past events.
Description:
Come learn the Dungeon Crawler rule system. The event is played against the clock, in real-time. The 'real-time' comes from the players having 60 seconds to coordinate before a battle, and then the DM starts the encounter. Hesitate too long when your name is called, and you get skipped. Play continues in real-time until the encounter is complete. Did we also mention that the dungeon is unstable? Linger too long and you'll be trapped inside! New players will start with a level 1 pre-made character; returning players can use gold and XP tokens from previous events to unlock more powerful characters, abilities and weapons. Players will get bonus XP and Gold to use in this years events.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
Escort a delivery caravan of goods through a post-apocalyptic Florida , a journey of about three days across the irradiated wetlands full of pirates, mutant creatures, and the infamous Florida Man.
Description:
After dealing with a group of feral ghouls, you were enjoying a lull in activity as you took stock of your supplies and ammo. They were running low, and worse - so were your caps. So you picked up the first joke you could take to recoup, a delivery escort from Vin Island to Neversink through the Foreverglades. Always a perilous journey, but this time the raft is loaded down with mutfruit and razorgrain bound for delivery. They need guards and you need the caps; what could be simpler? This Demo session will walk you through the basics of Modiphius' Fallout 2d20, with pregenerated characters available to immediately play with! No prep required!
Something has gone amiss in la Hacienda del Jefe. We will weave an explosive narrative together, as we work to create an emergent story of human errors, broken loyalties & the need to survive.
Description:
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war. Navigate dangerous relationships, make desperate plays for money and power in this tabletop game of narcofiction, & discover how far you are willing to hold on to what is yours.
No matter who you are, not even the Sinaloa Cartel can keep you safe. You’ve got amigos, but you can't trust anyone. Your boss would throw you under the bus to save himself, and your enemigos would do far worse to get ahead. And that's before you start worrying about your familia asking for money or los federales listening in on your every phone calls.
Buena suerte, cabrón. Youre going to need it.
Something has gone amiss in la Hacienda del Jefe. We will weave an explosive narrative together, as we work to create an emergent story of human errors, broken loyalties & the need to survive.
Description:
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war. Navigate dangerous relationships, make desperate plays for money and power in this tabletop game of narcofiction, & discover how far you are willing to hold on to what is yours. No matter who you are, not even the Sinaloa Cartel can keep you safe. You’ve got amigos, but you can't trust anyone. Your boss would throw you under the bus to save himself, and your enemigos would do far worse to get ahead. And that's before you start worrying about your familia asking for money or los federales listening in on your every phone calls. Buena suerte, cabrón. Youre going to need it.
Keel Island, do you come in? Over. I repeat Keel Island do you come in? This is the US lighthouse service, can you hear me? Over. Harry are you there? Do you come in? Keel Island do you copy? Over.
Description:
January 10th, 1923: The United States Lighthouse Service All Auditors Memo; USLS has mandated a team of inspectors to visit Keel Island, following radio silence from its custodians. Volunteers should contact their Senior Inspector and file liability waver form HP-13.
A Lavish Masquerade with the Red Death at Every Turn
Summary:
While people die from the Red Death plague, The Prince Prospero is holding a masquerade ball within the safety of his abbey. Attendees will soon learn, however, that death cannot so easily be avoided.
Description:
You are all guests at Prince Prospero's lavish masquerade, but some of you serve the Red Death and work to eliminate others by getting them cast out of the party or killed. The other guests must cast the Red Death out of the party before too many succumb to the plague. In this updated social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
A Lavish Masquerade with the Red Death at Every Turn
Summary:
While people die from the Red Death plague, The Prince Prospero is holding a masquerade ball within the safety of his abbey. Attendees will soon learn, however, that death cannot so easily be avoided.
Description:
You are all guests at Prince Prospero's lavish masquerade, but some of you serve the Red Death and work to eliminate others by getting them cast out of the party or killed. The other guests must cast the Red Death out of the party before too many succumb to the plague. In this updated social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
A Lavish Masquerade with the Red Death at Every Turn
Summary:
While people die from the Red Death plague, The Prince Prospero is holding a masquerade ball within the safety of his abbey. Attendees will soon learn, however, that death cannot so easily be avoided.
Description:
You are all guests at Prince Prospero's lavish masquerade, but some of you serve the Red Death and work to eliminate others by getting them cast out of the party or killed. The other guests must cast the Red Death out of the party before too many succumb to the plague. In this updated social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
A group of friends reunites to find one of their own after he goes missing. But are they prepared for what they might find – or what might find them? A modern-day Call of Cthulhu adventure.
The Frog gang has struck again, knocking over the bank in Ipswich! This group of desperate bandits have left a trail of terror from windy Chicago and appears to lead into...shadowed Innsmouth!
It is 1986 With the power of the sentient wavelength Rhapsody, you and your band can pour out the music of your heart to the world, and defend it.
Description:
It is 1986. For the last 5 years, the world has experienced music in a new way; not just blaring into their eardrums out of radios and record players, but blasting right into their eyeballs in full color on TV. Day and night, music television is bringing music, art and fashion to youth everywhere. You started out an everyday kid, dreaming of stardom, spotlights, and soundchecks, but still getting up for classes each morning. Now, you have a secret- a Holomatic Alter Ego that moonlights as a Video Star! With the power of the sentient wavelength Rhapsody, you and your band can pour out the music of your heart to the world, and defend it from both the voracious Compellers and the chaotic Shriekers.
It’s fundraising night at the Brindlewood Bay Whaling Museum Everything is going well until someone turns up dead. It’s up to the Murder Mavens to solve the murder and unravel the mystery.
Description:
It’s fundraising night at the Brindlewood Bay Whaling Museum and Education Center. George Pollard, the owner, has pulled out all the stops. Anyone who’s anyone is there checkbook in hand, ready to make donations to the museum. That is until someone turns up dead. It’s up to the Murder Mavens to solve the murder and unravel the mystery of what lurks below Brindlewood Bay. Brindlewood Bay is a roleplaying game about a group of elderly women who are members of the local Murder Mavens mystery book club. The Mavens find themselves solving actual murder mysteries in their quaint New England town. Are these murders just a coincidence, or is there a much deeper, darker secret to uncover? It’s like if HP Lovecraft was a guest writer for Murder She Wrote.
The weeks journey has lead the party to the capital city but the mood is quite somber. A young child has passed in the night due to mysterious marks on their neck. The party is asked to investigate.
Description:
The weeks journey has lead the party to the capital city but the mood is quite somber. A young child has passed in the night due to mysterious marks on their neck. The party is asked to investigate the surrounding area for evidence on what could have done this. The trail goes cold quickly; however a party member with a keen eye slowly starts to notice something extremely horrifying.
Bandits have taken over your tavern, and they’re drinking ALL the ale! Tavern brawl, anyone?
Description:
Thank all the gods! Adventurers, the Black Petunia Gang has taken over Moggy’s Tavern to be their new HQ. Of course, brave warriors like you won’t leave the town bereft of their best quaff-house, right? Hey, don’t leave! Mog’s offering a lucrative reward…
Bernerd Burlstock the peddler was a fixture in the Shire longer than some of you have been alive and his brutal murder comes as a shock. All materials and Pre-gens provided.
The leeches are in turmoil. They've broken the peace and tried to resolve it internally. The Sept has chosen to accept their platitudes. That doesn't mean your pack can't eek out something more.
Description:
The leeches are in turmoil. They've broken the peace and tried to resolve it internally. The Sept has chosen to accept their platitudes. That doesn't mean your pack can't eek out something more than the hovel you call home. Time to strike while the iron is hot. You've a handful of leads to nests you might take back for your pack and the Sept. Decisions, decisions, decisions. Mature Content – Werewolf: The Apocalypse is a storytelling game of environmental and spiritual horror and intended for a mature audience.
“A Pretty Good Movie” exposes the creative process while exploring the complex and confusing methods the entertainment industry employs in order to bring their big screen stories to life.
Description:
After 50 years of failure an amalgamated man sets out to make a name for himself through cinema, but as his production unfolds the various versions of him clash over whose story is being told while confronting an entrenched industry that may never let him finish. With a narrative that is told through all aspects of production simultaneously (the writer as he’s writing, the actor as he’s acting, and the narrator as he’s narrating), “A Pretty Good Movie” exposes the creative process while exploring the complex and confusing methods the entertainment industry employs in order to bring their big screen stories to life.
Preview some exciting clips from the hot new YouTube channel featuring extreme board game content, celebrity appearances & sketch comedy. QnA with the cast & crew.
Using 7th sea rules, heroic knightly mice seek answers to an ancient prophecy to defend their realm from a new threat from the Great Wood.
Description:
In a 7th sea -styled adventure, a group of mice band together from the kingdoms of the Lawn of Miksfronte: Avalon is a can-castle ruled by King Softfur Pinfasten, Breteaux (ruler: her majesty Brie Antoinette) is near the tall grass fields in the South, Cladacryn's swamps often flood (ruler: William Smallus), Eisen is a fortress city in a great oak tree ruled by Count Otto von Biscuitmark, and finally Vodacce is a colorful place ruled by The Merchant Lords. Trouble is brewing throughout the Lawn as rumors spread of marauding rats lead by "the great red rat". The heroes must track down the meaning of a prophecy to defeat this new evil, and lead the forces of mousedom to battle.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
The six of you have been together for a few years now, and you've seen it all. So when you're hired to escort a caravan through a dangerous mountain pass, the only question to ask is "For how much?"
Description:
Pregenerated characters of 7th level. Each character is provided with history and a relationship web with the other characters. The characters are all suitable to be skinned to any gender preferred by each player.
The six of you have been together for a few years now, and you've seen it all. So when you're hired to escort a caravan through a dangerous mountain pass, the only question to ask is "For how much?"
Description:
Pregenerated characters of 7th level. Each character is provided with history and a relationship web with the other characters. The characters are all suitable to be skinned to any gender preferred by each player.
As a Sexy Battle Wizard you rove the land to avert arcane disasters and fight injustice. You have three stats: sexy, battle, & wizard. A game run by designer Grant Howitt.
You’re part of a merc group that’s currently hired by a black market dealer whom you’ve worked with before. Today he has a score that would put him to the top and is willing to take you all with him
You’re part of a merc group that’s currently hired by a black market dealer whom you’ve worked with before. Today he has a score that would put him to the top and is willing to take you all with him
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
In a world ruled by Shadow, the PCs face certain death when an unexpected opportunity gives them the chance to strike back against their cruel overlords.
Description:
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
It is the Fourth Age of Middle Earth, and you are returning home after your required military service in Gondor. But something has changed in your village. Can you solve the mystery and survive?
Description:
It is the year 220 of the Fourth Age. It is a century gone since the death of King Elessar (perhaps better known as Aragorn) and well into the rule of his son, King Eldarion. Eldarion calls up the levy each year, with regions taking turns, and this last six months was yours. Gondor still wages war against various factions to the east and the south, and you have been serving in the garrisons and on the front lines. Now, however, your duty has been served and the long, slow wagon ride home is nearly through. As you approach your village, Milome-I-Tarma, you expect a celebration. A dinner, at least. Old Lady Winfirth's cherry pie and Milome's famous sour red ale. Milome has changed since you left. It's much quieter. Can you solve the mystery of what happened in Milome and survive?
Play a Hallmark heroine returning to visit her scruffy flannel-wearing beau in the quaint small town where they met last Christmas. Horror, comedy, & Hallmark tropes collide.
Description:
Will I be wearing a mask? Yes. Would I prefer my players wear masks? Yes. Will I give you a hard time if you're not wearing a mask? No.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
Play handpicked specialists in the world of Avatar as you traverse Republic City to stop smugglers who have stolen spirit vines; the secret to spirit cannons! All is in the balance!
Description:
The inevitable has occurred. An unknown group has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With Avatar Korra and her team busy finalizing the preparations for the Earth Nation’s first federal elections, the job falls to a handpicked group of specialists.
10th century Ireland is a dangerous place. The Norse King Sitric claims the island. The sidhe awake to expel all intruders. Your kinsmen go missing after a night of revelry. Can the culprits be found?
Description:
Part 2 of 6. Every adventure may be played independently, or as part of a larger, connected arc.
Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
Eager for the bounty, your party signed up to clear the bandits out of a nearby forest. The sheriff kept stressing that you shouldn’t have any problems because it was a ‘totally normal’ bandit lair.
Eager for the bounty, your party signed up to clear the bandits out of a nearby forest. The sheriff kept stressing that you shouldn’t have any problems because it was a ‘totally normal’ bandit lair.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players.
The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
Take on the role of Mystery Maven to catch the murderer, cause some mayhem, and find true love in this Very Special holiday installment game.
Description:
Plucky, hardworking, New York lawyer, Addison Lane, has returned to Brindlewood Bay just in time for the holidays. Can the meddling Mavens help her find true love and the meaning of Christmas? Oh, and solve the pesky mystery of what happened to her father? Eldritch magic is in the air this holiday season. So grab some hot cocoa and a good mystery novel, and prepare for a Very Special Brindlewood Christmas. Characters will be provided and ugly sweaters are encouraged, but not mandatory.
Join the Motley Kids for an end-of-con, Un-birthday party! We'll do some Wonderland themed crafts and then do some dancing! Free Ticket: Includes all party activities!
Wherein the characters suffer an accident, get stuck in the dark cold, and are challenged by a mysterious adversary under the glittering winter stars.
Description:
This mystery begins with the Society receiving a letter inviting them to attend the secretive meeting Conclavum Sub Rosa, arranged by Count Constantine Constantinovich. It is a gathering where carefully selected participants from all over Europe come to exchange experiences and knowledge about the study of supernatural phenomena. The meeting is held at Count Constantinovich’s manor in the woods southwest of Saint Petersburg.
Wherein the characters suffer an accident, get stuck in the dark cold, and are challenged by a mysterious adversary under the glittering winter stars.
Description:
This mystery begins with the Society receiving a letter inviting them to attend the secretive meeting Conclavum Sub Rosa, arranged by Count Constantine Constantinovich. It is a gathering where carefully selected participants from all over Europe come to exchange experiences and knowledge about the study of supernatural phenomena. The meeting is held at Count Constantinovich’s manor in the woods southwest of Saint Petersburg.
Wherein the characters suffer an accident, get stuck in the dark cold, and are challenged by a mysterious adversary under the glittering winter stars.
Description:
This mystery begins with the Society receiving a letter inviting them to attend the secretive meeting Conclavum Sub Rosa, arranged by Count Constantine Constantinovich. It is a gathering where carefully selected participants from all over Europe come to exchange experiences and knowledge about the study of supernatural phenomena. The meeting is held at Count Constantinovich’s manor in the woods southwest of Saint Petersburg.
the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Let's find out!
Description:
This week on Star Trek Adventures, the mistfit crew of the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Why does it seem to match Earth technology from over 100 years ago... and does it have anything to do with the strange wormhole? It seems that only the crew of the Ever Onward is equipped, and perhaps unlucky enough, to find out!