Seminar. Guidance provided by working artists. How to meet professional standards. Must bring 11x14 pad of tracing or newsprint paper, drawing tool, erasers and other tools. Complete a sample assignment.
Seminar. Meet Zeb Cook and other creators of the PLANESCAPE™ campaign set as they introduce TSR’s newest line. See sketch art, learn how the revision was planned and implemented and ask questions, berk!
Seminar. Masters of Judo, Tae Kwon Do & Kyuki-Do present the martial arts in a series of combat skits using Oriental Weaponry, Martial Forms and Self-Defense styles. Discover Oriental Adventure!
Seminar. Creatures too terrible to stay in Ravenloft end up someplace worse: Earth! Stop by and get an early glimpse of the TSR game of gothic horror in the 1890s.
Seminar. Are psionics too tough or not powerful enough? How do they stack up in your campaign? TSR’s psionics experts field your questions and provide advice about how to keep psionics in balance.
Seminar. Gotta Write? Find out how the star authors of TSR’s novels, magazines, and games got their start with the company. Get tips from authors, editors and other insiders on breaking into print.
Seminar. Dramatic readings by TSR’s authors. We read our published and unpublished works revealing the drama and humor for which TSR books are famous. Join us for some fun.
Seminar. What’s the role of women and minorities in a hobby dominated by “pale males?” Come and join the lively debate over how to make role-playing games more appealing to these groups.
Seminar. Join the All Stars of the Realms as they discuss the past year’s Realms products and provide a glimpse of things to come. Share anecdotes about the Realms with its creators.
Seminar. Come hear about the future of Twilight: 2000 from GDW staff Loren Wiseman, Dave Nilson, designer of the upcoming Armor 21 expansion, and system designer Frank Chadwick.
Seminar. Brush up on your waltz for the Falkenstein event Saturday night. Waltzing is a skill no lady or gentleman should be without. No experience necessary.
Seminar. What makes a war game collectible? How much is your collection worth? How do you find that out-of-print game? Panel includes collector experts: Bill Jaffe, Sr. and Paul Meyers.
Seminar. Your chance to tell us what you think of our war game program and what you would like to see next year! Bring your ideas, event requests, and new features for next year. Runs 8-9 p.m.
Seminar. How do you submit a historical game? Those interested in hearing the publishers speak should not miss this one. Panel: Dr. Cummins, G. Billingsley (GMT), GDW. Runs 7-8p.m.
Seminar. From Spindle to the Elemental and Outer Planes let Dana Knutson and Robh Ruppel take you on a guided tour through their sketch books and discover how the look for the PLANESCAPE set was created.
Seminar. Join oldtimer Jeff Easley and the new kid (but actually another oldtimer) Paul Jaquays on a tour through their portfolios of some of the best fantasy art in the gaming industry.
Seminar. Join our little tour through the musty portfolios of Fred Fields and Larry Elmore, leading fantasy artists for the leader in the Adventure Game field. Ask how they do it.
Seminar. Here’s your chance to talk about the past, present, and future of the AMAZING ENGINE line with Karen Boomgarden, KROMOSOME author Wolf Baur and BUGHUNTER author Lester Smith.
Seminar. A hero isn’t a hero without a foe around, no matter what genre of game you play. Here are some ways to create the best villains your players will ever meet.
Seminar. Role-playing games are taking advantage of new technologies all the time. Discover what the future holds for CDs and the AD&D game and give your input on what directions should betaken.