Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.
Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.
Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.
Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.
Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.
Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.
Mech on Mech Combat at the Solaris Pit. Using the Alpha Strike rules in a round robin format (w/respawn). Playing on a 3d hex map for ease of determining range, movement & fields of fire.
Mech on Mech Combat at the Solaris Pit. Using the Alpha Strike rules in a round robin format (w/respawn). Playing on a 3d hex map for ease of determining range, movement & fields of fire.
Mech on Mech Combat at the Solaris Pit. Using the Alpha Strike rules in a round robin format (w/respawn). Playing on a 3d hex map for ease of determining range, movement & fields of fire.
Mech on Mech Combat at the Solaris Pit. Using the Alpha Strike rules in a round robin format (w/respawn). Playing on a 3d hex map for ease of determining range, movement & fields of fire.