Duke Rivers loves his daughter. He hates her prospective groom, who is the son of Duke's "business" rival. The wedding could prevent a war between the families. Or it could cause one. Note: No magic or non-humans in this game.
At long last, the all-Tremere LARP! Play in one of the most fascinating political dynamics in gaming! Tremere has called his childer home to Vienna, where Etrius claims to have created a ritual that will make the Tremere gods. All wait with baited breath to see if he can substantiate his claims. The house rules of Grand Guignol use a pre-made tabletop character sheet and require a single d10 (available for loan).
At long last, the all-Tremere LARP! Play in one of the most fascinating political dynamics in gaming! Tremere has called his childer home to Vienna, where Etrius claims to have created a ritual that will make the Tremere gods. All wait with baited breath to see if he can substantiate his claims. The house rules of Grand Guignol use a pre-made tabletop character sheet and require a single d10 (available for loan).
At long last, the all-Tremere LARP! Play in one of the most fascinating political dynamics in gaming! Tremere has called his childer home to Vienna, where Etrius claims to have created a ritual that will make the Tremere gods. All wait with baited breath to see if he can substantiate his claims. The house rules of Grand Guignol use a pre-made tabletop character sheet and require a single d10 (available for loan).
When will you see the myths that walk amongst humanity, feel what drives the soul of a legend, hear the shapers of reality craft destiny, and touch the nature of the beast within you? When will you know you are one of us; for you are immortal... Come play "free-form" with one of the game's designers. Bring your own 3rd Edition character. Go to www.invisiblewar.com for info on the new free 3rd Edition, or email info@invisiblewar.com.
The Lost Diary of Rasputin has at last been found. Fabled to contain his dreams, spells, and secrets of his dark power, it had been lost since his death. Now this powerful tome has resurfaced. In the wrong hands this diary could spell disaster for mankind. It is now a race to control this piece of history and protect the world.
Unknown agents have stolen a priceless holy relic, the Spear of Destiny. Representatives from the Frankish kingdoms, the holy orders of knighthood, and the Islamic princes have been drawn into a desperate search for the relic and clues leading to a dreadful revelation that threatens the stability of the Church to its very core... what well may be the key that unlocks Apocalypse itself.
In April, 1945 the U-246 receives their final orders. Simply proceed to Point 103, take on cargo, and return with the utmost speed. The crew sees this as a milkrun after the past few years of fighting a losing battle in the North Atlantic. Nothing is ever as easy as it seems and Point 103 is no different. As the pressure pushes against the cold steel hull, the survival of U-246 is determined by the man next to you.
This Vampire: The Requiem LARP will introduce you to the undead life of the new World of Darkness. Come dressed in costume for a Grand Ball hosted by the Prince. Pre-made characters supplied. For more info join the Yahoo! Group at http://groups.yahoo.com/group/danceofthedeadindy/
From those who brought you 'Phoenix Redux' and 'My Own Private Apocalypse' comes a story of murder, mystery, and suspense. What starts out as a riverboat casino sailing down the Mighty Mississippi reveals itself as a journey of personal truth. Witness a group of supernaturals and mundanes alike experience death, life, and tribulations that inspire cool words like "harrowing" and "provocative". Welcome aboard the 'Myriad Shimmering'! This is a multi-night LARP and runs Thurs, Fri and Sat from 5 pm to 11 pm each night. Your event ticket covers all 3 nights, but you are not required to play in all 3 nights.
The Ventrue Prince of the city is holding a public party to encourage visitors from outside the city, including Princes and other ranking officials so that they may see the jewel of the Camarilla that Indianapolis has become after many years as an unstable, trouble-ridden domain. His enemies, however, have different plans and hope to cause chaos in the city, and amongst his people.
The Ventrue Prince of the city is holding a public party to encourage visitors from outside the city, including Princes and other ranking officials, so that they may see the jewel of the Camarilla that Indianapolis has become after many years as an unstable, trouble-ridden domain. His enemies, however, have different plans and hope to cause chaos in the city, and amongst his people.
A BtVS & Angel LARP, using the Eden Unisystem. Play as Good or Evil to determine the fate of the world. The game will take place in Indy with a modified timeline. Please contact exdemon@htonline.net for more information.
A BtVS & Angel LARP, using the Eden Unisystem. Play as Good or Evil to determine the fate of the world. The game will take place in Indy with a modified timeline. Please contact exdemon@htonline.net for more information.
As the dust clears in Old Coryan the Legionary Watch, the Fellowship of Little Savona, and the Medja find themselves facing an uneasy truce. Only one spark could cause all of Old Coryan to go up in flames, and some would light the match. Can open war in the streets be averted? Is Old Coryan doomed to destruction? For greatest enjoyment, "The Falcon, the Cobra, the Rat" series of Old Coryan modules should be played before this LARP.
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
Someone, or something, out there in the city is killing mages. Differences must be put aside, feuds postponed, and everything else put on the back burner, for survival is essential to one's own happiness.