Come one, come all. Find out who is the biggest, baddest, Battlemech driver of all. Players must bring own materials. Come to FASA booth for starting assignments.
Tired of beating up on your local players? Take on Mechwarriors from all across the country to find out who is the best! All players must bring own materials. Report to FASA booth for start.
Your rebel forces on the junk pile-planet have had it with house dominion! It’s up to you and your guerilla fighters to push those insufferable slime off! Round 1 not needed in order to play.
The small, but cunning mercenary company of Anderson’s Screwballs ambush a company of Stiener forces on the planet Vega in November of 3028. For mature gamers. 6 hour event.
A renegade group has seized control of the monster. The monster is a deadly machine that has taken control of 2 worlds by itself. Your mission is to destroy this menace and its escort.
Your first mission is to secure a strategic canyon during the invasion of Colfax. The unexpected presence of a Marik Meek regiment has turned this easy assignment into a deadly test for survival.
Girders grind, concrete crumbles as roaring jump jets zoom through city skies. Sixteen light and medium Mechs battle for control of the skyscraper. Beware the maze moves below you.
The ground engagement continue as the Lyons 12th Star Guard attempts to wrest Atria, a major supply base from the defending Totenkopf Legion. Computer Assisted.
Come for fun and excitement in Steiner space. BYOC (Bring your own Mech) if you have one. Welcome to Solaris VII, I’m your announcer, let the games begin!
The Atrian Campaign unfolds as the initial engagement is fought. The tutenkopf AeroLegion fights to fend off the Invading 12th Star Guard’s dropships, and gain the aerospace advantages.
The Eridani Light Horse, Cranston Swords Irregular and the 7th Crusis Lancers are locked in a desperate battle which will decide the fate of a planet. Hand-painted mechs. Mature players only.
The ground engagements begin in the battle between the Atrian Tutenkopf legion and the Lyons 12th Star Guard to control this vital supply base. Computer assisted.
The Combine’s 8th Galedon regulars attempt to break through 2 defending lances of Wolf’s Dragons in their attempt to capture Fort Belvoir on the planet Harrow’s Sun. Mature gamers.