E-LEC-tricity, EEE-lec-tricity. Be it coal, oil, wind, nuclear power, or even GARBAGE. Build the plants, run the lines & power those cities! Power the most & corner the market.
Play magic items of great power & the wielder of someone else's item. Destiny crumbles before you & your power can touch the world. So long as you don't give your wielder too much control.
Do you have what it takes to run the city of Puerto Rico? Can you keep your fields staffed? Keep the economy growing by improving your buildings? All while trading goods to keep your coffers running?
Description:
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
Do you have what it takes to run the city of Puerto Rico? Can you keep your fields staffed? Keep the economy growing by improving your buildings? All while trading goods to keep your coffers running?
Description:
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
Do you have what it takes to run the city of Puerto Rico? Can you keep your fields staffed? Keep the economy growing by improving your buildings? All while trading goods to keep your coffers running?
Description:
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
Do you have what it takes to run the city of Puerto Rico? Can you keep your fields staffed? Keep the economy growing by improving your buildings? All while trading goods to keep your coffers running?
Description:
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
Do you have what it takes to run the city of Puerto Rico? Can you keep your fields staffed? Keep the economy growing by improving your buildings? All while trading goods to keep your coffers running?
Description:
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
As a leader of one of Earth's final colonies, do you have what it takes to explore, settle, develop, trade, & produce your way to becoming the leader of a Galactic Empire? All players get ribbons.
Description:
As a leader of one of Earth's final colonies, do you have what it takes to explore the cosmos, settle new planets, develop new technologies and civics, produce your own goods, and trade those goods to advance your way to becoming the leader of a Galactic Empire?
As a leader of one of Earth's final colonies, do you have what it takes to explore, settle, develop, trade, & produce your way to becoming the leader of a Galactic Empire? All players get ribbons.
Description:
As a leader of one of Earth's final colonies, do you have what it takes to explore the cosmos, settle new planets, develop new technologies and civics, produce your own goods, and trade those goods to advance your way to becoming the leader of a Galactic Empire?
As a leader of one of Earth's final colonies, do you have what it takes to explore, settle, develop, trade, & produce your way to becoming the leader of a Galactic Empire? All players get ribbons.
Description:
As a leader of one of Earth's final colonies, do you have what it takes to explore the cosmos, settle new planets, develop new technologies and civics, produce your own goods, and trade those goods to advance your way to becoming the leader of a Galactic Empire?