You awake screaming, but it pales in comparison to the sounds that escape your throat when you see the monster that has been terrorizing your dreams outside your window. Role-playing emphasized.
What is the party doing here? What will the PC’s do next? Discuss the goals and dreams of your PCs and their impact on the role-play in your game. John Wheeler and Peter Rice are your hosts.
A challenge! 1988 ordinary folk (well, a little above ordinary) are swept in a time vortex to eras unknown. If you want to get back, there is a way— but can you survive long enough to find it?
Stranded by some force unknown to you, you are on an island. You can feel great evil all around you. Someone’s out there and his intentions are unknown. Bring your own level 8-11 characters.
Your’re off on your first adventure after an old woman foretells of your trials in search of a holy relic. For novice players who want to experience a little of everything in fantasy gaming.
No trick answers, just straight facts about where to find exciting ideas you need for your games and characters! You’ll never have to ask that question again! Presented by L. Antoniou, Gateways Editor.
In a burned out world a small battle was waged between the House of Davion, the House of Steiner and the House of Marik. After heavy casualties, a new alien force enters battle. Power & Diplomacy.
British company escorts a needed gattling gun through hostile Dervish territory. The Dervishes need to intercept the convoy, but on which road do they spring their trap? 15mm TSATF Rules.
While a master ratcatcher rids the city of vermin, 8 wily thieves slip into the sewers to loot buildings from below. But where do the sewers go anyway? Who can be trusted? Intrigue, treachery.