Muster ragtag armies of ghosts, wyverns, farmers, birds-of-paradise, poison frogs and other assorted things to unite the kingdom of Kadab under your ‘divine’ rule. A game of luck, bluff & strategy.
The new diplomatic board and card game by Avalon Hill is about power struggles in the Soviet Politburo. Run by Don Greenwood. Rules will be taught. Winners get to keep the games used.
The new diplomatic board and card game about power struggles in the Soviet Politburo. Run by Don Greenwood. Players should bring a copy of the game and know how to play.
The competition of area dueling combines with the speeds of the highway. Top three duelists form qualifing rounds advance to finals. Points for flags. 10- red, 5- blue, and kills 25 pts.
Uses the rules from the new tactical board-game of modern ground combat, but played using miniature terrain, troops, and vehicles. Run by Jim Day of Avalon Hill.
World famous game designers Eric Goldberg, Ken Rolston, and Allen Varney (who emphatically do NOT go by the name of North American Cockroach) blather on about Willow, games in progress, etc.
Science-fiction boardgame of trade and conflict in deep space. Run by Don Greenwood of Avalon Hill. Players should bring a copy of the game and know how to play.
Smoke! Bubble! Zoo foot fire-breathing Iguanas! Monster Madness is an exciting game where you create your own monster and unleash it on mankind and the other monsters. Fast moving, great fun.