Lester conducts a Q&A session dealing with GDW’s 2300 AD SF role-playing system. Includes coverage of “The Game” used by GDW to shape the future of 2300. Handouts of the rules will be available.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.
There’s nothing interesting in there, or so it says in the scenario pack. You & your players deserve more. Create vivid descriptions that will make your players see that adventure lurks within.
Your drummer found a secret decoder ring and now is marked for sacrifice to the Celtic god, Kill-Ye, unless you can elude his cudgel-toting priest, Dyn-Gaeling, in a mad Rock ’N Roll Star demo.
The revision of the AD&D game is almost ready. Find out what the 2nd edition of the biggest and best fantasy role-playing game ever published holds in store. Moderated by the TSR designers.
...in magic armor with magic swords. Quite a match for a low-level party! Learn a way to make your monsters and NPCs dangerous, but not too deadly. Presented by J. Wheeler and friends.
The original science fiction hero is back and TSR has him! Join Flint Dille (the grandson of the creator of Buck Rogers in 1929) and Buck editor, Warren Spector, for an insight into Buck Rogers.
What’s new with the D&D game? More than you think! What’s a D&D Codex? D&D vs. AD&D gaming—what’s the real story? Bruce Heard explores these and many other topics, where you can share your views and opinions.
Let’s talk DM’s! Bring your campaign’s worst
problems or it’s greatest achievements. Time to talk candidly about the best and worst in role-playing AD&D. Hosted by Rich Hernandez and Brad Fleming.
The editors of DRAGON magazine discuss popular topics from past issues and topics for development in future issues. Writers and aspiring authors, don’t miss it!. Hosted by R. Jenkins and R. Moore.