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1. Welcome Reception

2. Increasing your Magic: the Gathering Business in a Growing Market

3. Beyond Badges

4. Games for All Ages

5. Pathfinder in Libraries and Schools

6. Play With a Purpose

7. Gamification of Education

8. Kickstarter: More than Meets the Eye

9. Gaming in the Classroom: Game Mechanics Across the Disciplines

10. Ticket to Ride-Mega Game

11. The Lost Tower of Suln

13. Play With a Purpose: Powered by Sharp as a Tack

14. Reacting to the Past

15. Connecting Out of the Box Games to the Common Core

16. Making a Difference for Youth Through Experiential Learning, or LARP's

17. Introducing Non-gamers to Gaming

18. Guiding a Team of Student Programmers

20. Growing your customer base through family gaming.