Increasing your Magic: the Gathering Business in a Growing Market
Summary:
Join us as we discuss everything from best practices of tournament management, to using Star City Games in-Store Programs like the Open Trial to create an advantage in an ever competitive market.
We will discuss the ways in which gaming and game mechanics have been used at Todd Academy, Inc. in middle school art and science, and elementary school classrooms to great effect.
Librarians we are going to discuss how to select games by age level, where to find these games, marketing your programs, and how to make the games available.
Games suited for elementary, middle and high school classes, as well as home taught students. Providing an overview of how they can be aligned to curriculum requirements
Gamification of education involves using gaming elements to alter learning and engagement. Students can be motivated through paths of mastery and autonomy commonly found in gaming technologies.
Kickstarter and other crowd-funding sites have created an opportunity for passionate designers to share their ideas and gather support to make those games into reality.
Gaming in the Classroom: Game Mechanics Across the Disciplines
Summary:
Teachers from Todd Academy, Inc. will introduce ways in which they have used gamification to help learners approach difficult theoretical concepts and ethical concerns within a student-led framework.
The tower is back, and the Icons are moving to control an artifact of Achmos. Pre-gen characters provided. Generate Uniques, Backgrounds, and Icons then play.
Calliope Games has teamed up with Sharp As A Tack in supporting the use of games in the classroom. Learn what we are doing and how it can increase sales traffic in your store.
A micro-Reacting game with whoever decides to attend. The games are easy to scale. There will be color-coded handouts that are brief versions of the role sheets students use in the game to read.
Making a Difference for Youth Through Experiential Learning, or LARP's
Summary:
We will explore how experiential learning is more effective than other forms of learning, and why LARPs and RPGs are highly effective forms of experiential learning.
Introducing people to gaming can affirm many people's negative stereotypes. So how do you get someone to try it without making them cringe at the sight of a polyhedron?
Playing a Story: Creative Writing for Students Through Non-Digial Interactive Text Game Design
Summary:
Brian Mayer leads a hands-on session into how game design engages students with the writing process in a meaningful way while meeting the needs of the new Common Core Curriculum.
In today’s ultra-competitive world where you can scan a barcode with a smartphone for instant price comparison, it is more important than ever that consumers see our stores as a destination.
Description:
In this seminar we will discuss how to differentiate your store in value added service such as family game nights, in-store demonstrations, game competitions and more