1920s- Boston paranormal investigators are called in to investigate a house in a small quiet town, as its residents are plagued by spirits. What they find is much worse.
Mega City was a utopia of super heroes who looked to better the world, but the worst of consequences often follow the best of intentions.
Description:
You are the next gen, the first Mega city heroes to be born in the aftermath of the fall and rise of Mega City. This ever evolving campaign and its narrative is crafted by you, the players, and your actions will help write the next chapter in this continuing saga. Will you follow in the footsteps of those before you and return Mega City to its former glory, or will you see it buried with the fallen empires of old. The future is has yet to be written, so join me on the adventure of a life time or the infamy nightmares leave behind.
Mega City was a utopia of super heroes who looked to better the world, but the worst of consequences often follow the best of intentions.
Description:
You are the next gen, the first Mega city heroes to be born in the aftermath of the fall and rise of Mega City. This ever evolving campaign and its narrative is crafted by you, the players, and your actions will help write the next chapter in this continuing saga. Will you follow in the footsteps of those before you and return Mega City to its former glory, or will you see it buried with the fallen empires of old. The future is has yet to be written, so join me on the adventure of a life time or the infamy nightmares leave behind.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise & fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Battle your enemies for control. You are an elite spellcaster. You roll, re-roll, group, & combine dice whose results channel the crucial elements you need.
Description:
You will summon creations and cast sorceries from your cards. Casting spells is fast and fun. Roll your dice then combine, re-roll, and re-combine the results to forge the elements you need to play the best card, right now. Features simultaneous play. Everyone rolls their dice, crafts their spells, and launches their attacks at the same time. Straightforward multiplayer where everyone attacks to the left and defends to the right, foiling would-be kingmakers.
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A remote forest village lives in harmony with the trees. Suddenly all the trees become frantic and upset. The locals are worried this is some portent of doom, and ask your seekers to investigate.
Giants of different types have been raiding lands occupied by humans. Angered by this, the human rulers have hired your group of adventurers to punish the miscreant giants.
Description:
The hill giants are led by Nosnra, a sly hill giant chieftain who loves to set up ambushes. Is there more to this than the party is being told?
Having taken the fight to the hill giants, the party now stands on the threshold of the the glacial rift, preparing to bring the hurt to Jarl Grugnur and his house.
Description:
Continue the search for some force behind the giant alliance. Play this classic TSR adventure converted to 3rd level in this system.
The battle with the giants comes to it's stunning conclusion as the party prepares to invade the Fire Giant King's Hall, an obsidian cave and cavern complex.
Description:
King Snurre Iron Belly and his minions are in league with some force of evil; can the party figure out who is behind the giants' uprising? Play this classic TSR adventure convetered to 5th level in this system.