The Fellowship sends you to investigate the death of a writer in a small town in Wisconsin, USA. Is it a case of life imitating art or art imitating life? Heroes with the Psychology feat are encouraged to participate in this event. This event is designed for Heroes of low level.
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
The kingdom of Yan is in a grip of terror at the hands of a myth. Rumor speaks of a master criminal who can impersonate anyone and be in all places, disturbing the plans of heaven with seemingly no purpose but chaos and bloodshed. But what does this killer seek? A collection of heroes have glimpsed a plot to sent the city of Thrashing Dragon at war with itself. Will they be able to uncover the mastermind or fall to an enemy who can become anyone?
Single game, D&D tourney seeks saviors for pathfinder’s world. Golarion’s landmarks are vanishing into shadowy voids. A sinister evil blamed. With the innovative Pathfinder 3.5 system; create your own PC and explore the brutal epic non-linear adventure. Decide your own fate - not a bad DM or module – as you are judged by three Iron DMs on your decision-making, teamwork and creativity. Come alone or bring a group. Prizes for individuals and teams.
Once again your well-to-do Johnson is sending you south to pick up crates of drinks. But who really wants to drink chewed up corn? And what makes Chicha whiskey worth this much Nuyen anyways?
Once again your well-to-do Johnson is sending you south to pick up crates of drinks. But who really wants to drink chewed up corn? And what makes Chicha whiskey worth this much Nuyen anyways?
Come and learn to DM D&D 4th Edition from the Obsessive Compulsive Dungeon Master (The OCDM). Everyone will be taught DM basics, shown a few tips and tricks, and then we'll each take turns DMing in a round-robin game. Scenarios and characters provided and are available on the website. Participants should be familiar with Playing 4th Edition, but DMing experience is not required.
Come and learn to DM D&D 4th Edition from the Obsessive Compulsive Dungeon Master (The OCDM). Everyone will be taught DM basics, shown a few tips and tricks, and then we'll each take turns DMing in a round-robin game. Scenarios and characters provided and are available on the website. Participants should be familiar with Playing 4th Edition, but DMing experience is not required.
Come and learn to play D&D 4th Edition from the Obsessive Compulsive Dungeon Master (The OCDM). The rules will be taught, including basic character creation, but pre-generated, low-level characters will be provided. Different scenarios will be run in a "high-death" adventure to give everyone experience playing a variety of classes.
For the nurses and doctors at Saint Abadios' Memorial Hospital in Chicago, days are rarely good. ODs and gunshots are their bread and butter, and the Friday after a big Bulls win is always hectic. But though they're prepared for the occasional madman or mystery disease, this Friday 'Saint Pantyhose' is going to face a national nightmare. Can the E.R. team hack it?
Strange weather? Unusual sightings? Odd behavior? A small town in Michigan is exhibiting signs of Unknown activity and the heroes will have to stop it before it is too late.
You've survived the Night of Fire, but the struggle has just begun. Now, just a few months later, winter has come fast and hard, and you have banded together with some like-minded folk to eke out the Long Winter. What choices will you have to make? How far will you go to survive? Experience story-driven role playing in the post-apocalyptic fantasy world where high fantasy is brought low.
You've survived the Night of Fire, but the struggle has just begun. Now, just a few months later, winter has come fast and hard, and you have banded together with some like-minded folk to eke out the Long Winter. What choices will you have to make? How far will you go to survive? Experience story-driven role playing in the post-apocalyptic fantasy world where high fantasy is brought low.
You’ve broken the treasonous Abbai general out of prison and secured access codes and operational data on the Centauri force occupying the Abbai science station. Your forces are in position for a jump. All that remains is retaking the station before the Centauri can reinforce it and preventing the Narn-Centauri war from spreading. Piece of cake.
After the mysterious death of a Magistrate from the High Council in Fenrisheim, a lottery is being conducted to choose a new officer to take his place. Your Group has been hired by the Magistrates to guard the lottery cauldron of chips bearing the eligible names. The lottery is the next day so what could possibly go wrong with a pat job like this? This is a new adventure for the new Pangaea Chronicles World Setting.
After the mysterious death of a Magistrate from the High Council in Fenrisheim, a lottery is being conducted to choose a new officer to take his place. Your Group has been hired by the Magistrates to guard the lottery cauldron of chips bearing the eligible names. The lottery is the next day so what could possibly go wrong with a pat job like this? This is a new adventure for the new Pangaea Chronicles World Setting.