American Revolution, Land & Naval Strategy 1775-1783
Summary:
American Revolution, Land & Naval Strategy 1775-1783, Sinews of War#3. Examines land & naval strategies on five fronts: Europe, India, East Indies, West Indies, Americas. By Merle Robinson, NSDM staff
Description:
American Revolution, Land & Naval Strategy 1775-1783, Sinews of War#3. Capstone examination of the land and naval strategies of this "American" war including all five fronts of the conflict (Europe, India, East Indies, West Indies, & all of the Americas). Focus is on historical goals, overall capabilities, national factions & their perspectives. Explores the preconceptions/fallacies held by participants that impacted events, factual/counterfactual choices & challenges. Discusses the military campaigns in each theater, lightly delving into battlefield tactics & addresses the impact of sheer luck on the outcomes. Presented by Merle Robinson, retired DoD analyst on the National Security Decision Making Game (NSDMG) staff. NSDMG presentations have been enjoyed by more than 30K attendees since 1990, at GenCon, Origins, DragonCon & other gaming, government & educational venues.
American Revolution, Rebels & Redcoats 1774-1781, Sinews of War#1. Examines levers of power used by Colonials, England, Allies, mercenaries in 1st stage of conflict. Merle Robinson of the NSDM staff.
Description:
American Revolution, Rebels & Redcoats 1774-1781, Sinews of War#1. Examination of the critical levers of power used by Colonials, England, and their Allies and mercenaries through the first stage of the conflict in the colonies. Focus is on the diplomatic, intelligence, military & economics (DIME) of the conflict. Lecture covers how forces were financed, organized, trained, assembled, moved, supplied & commanded. This primarily addresses the land conflict in North America. Presented by Merle Robinson, retired DoD analyst on the National Security Decision Making Game (NSDMG) staff. NSDMG team presentations have been enjoyed by more than 30K attendees since 1990, at GenCon, Origins, DragonCon & other gaming, government & educational venues.
American Revolution, Worldwide War 1781-1783, Sinews of War#2. Examines levers of power used by France, Spain, Indigenous & International actors in 2nd stage of conflict. By Merle Robinson, NSDM staff
Description:
American Revolution, Worldwide War 1781-1783, Sinews of War#2. Examines the critical levers of power used all participants (e.g. France, Spain, Indigenous & International actors) through the 2nd stage of war in the colonies. This is when the colonial revolt became a World-Wide War. Discusses the stance & involvement of other world powers including Russia, Prussia, Austria, Netherlands & Ottomans. Focus is on the diplomatic, intelligence, military, & economics (DIME) of the conflict. Covers how forces were financed, organized, trained, assembled, moved, supplied & commanded. This primarily addresses land conflict in North America. By Merle Robinson, retired DoD analyst on the National Security Decision Making Game (NSDMG) staff. NSDMG presentations have been enjoyed by more than 30K attendees since 1990, at GenCon, Origins, DragonCon & other gaming, government & educational venues.
An "Infernal" Salon—A Fun, Low-Stakes Writing Workshop
Summary:
An interactive gaming and storytelling event with writers and game designers C. S. E. Cooney and Carlos Hernandez.
Description:
Join C. S. E. Cooney and Carlos Hernandez for a special interactive event. Each participant will be given a prompt of one or more cards from the very spooky deck that C. S. E. Cooney, Carlos Hernandez, and artist Rebecca Huston invented for their TTRPG, "Negocios Infernales." Once every writer has their prompt, they'll set a timer for 20 minutes. When the timer dings, the writers who want to will share their infernally-inspired works with all of us! This dymanic team has run Infernal Salons at cons, charity events, and libraries, and without fail, much revelry and fun is had by all. If you're looking for your next story idea or a way to shatter writer's block, have we got a salon for you! Track: GCWS Event.
Ask Me Anything Panel with Castle DMs and Special Guests
Summary:
Ask Mark Meer, Jason Charles Miller, Jason Azevedo, and Chris Lindsay about the premier D&D vacation event. Past White Wolf Publishing president, Mike Tinney will moderate the discussion.
Description:
Ask all your burning questions about D&D in a Castle - what is it like to play 24 hours of D&D with a world-class DM in a luxurious setting? How does it feel to DM that much in a short span of time? The panel will feature several of our esteemed Dungeon Masters (DMs), as well as a member of our staff. The panel will be led by industry professional Mike Tinney as the master of ceremonies. This panel is your chance to unveil the mystery behind the premier D&D vacation: D&D in a Castle.
Gabrielle Harbowy and James Farner are on agent paths at two different literary agencies. What's that like? Join them for a chat, as they discuss and take your questions!
Do you struggle to craft backstories that feel compelling, avoid tropes, and connect you to the game's world? Learn to craft backstories that really bring your character to life.
Description:
Backstories aren't just for Player Characters--important NPCs need them, too. This is for players, GMs, and people who just enjoy world building and character crafting! We'll cover some classic backstory tropes--why they're so easy to fall back on, and a variety of ways ranging from simple to complex to turn tropes to your advantage, or to come up with something entirely different without having to start from scratch. We'll also learn why it's useful to build your character into the world, what makes that hard, and why it can make for an amazing experience.
BPI has been in a state of transition. The company management would like to address the fans of our products directly.
Description:
We will discuss the current state of undelivered titles as well as new products that are in production and the direction the company will be taking moving forward.