A group of adventurers has succeeded in tracing the stolen Crystal Axe of the Dwarven King to the stronghold of the fearsome old one—commonly called Tharmac. Now all they have to do is complete a few tasks to return victorious.
The characters (which will be provided) will be required to rid a friendly (?) dragon’s lair of the creature who booted him out. Then the hard part—how do you get out alive? An AD&D adventure.
A patrol-level adventure designed to demonstrate the new Role Playing game of the American Civil War, “Mine Eyes Have Seen the Glory.” Players will portray individual soldiers on a reconaissance mission somewhere in the Western Theater. Entrants in any session should choose a section based on their personal sympathies; section A for Confederates, section B for the Union. There will be a person available for Q&A after the demonstration.
An AD&D variant featuring new character classes, new combat system, and the Principality of Icaria, where the party may pursue as many adventures as it has time for.
Since the wizard got the citadel back last year, he has built a shrine to Hecate in the town. He is now enslaving the townspeople, and has all sorts of monster mercenaries as slave drivers. A group of adventurers, led by some of last year’s survivors, is attempting to put a stop to it.
Your people have established a number of distant outposts in the hostile forests to the south. Every full moon, a tribal judge is sent to these outposts to settle any property disputes which may have occurred. As you travel, a gruesome scene unfolds—a small settlement has been looted and burned—many are dead! You must avenge their deaths. You must see to it that justice is done!
Teams for each of TSR Hobbies’ six Role Playing games— DUNGEONS & DRAGONS , BOOT HILL,
GAMMA WORLD, TOP SECRET, ADVANCED DUNGEONS & DRAGONS, and STAR FRONTIERS—will battle it out remote dimension.
Knights and Berserkers and Legerdemain Fantasy Tournament
Description:
A large tournament using the FRP rules and play aids of the same name by Kabal Gaming Systems. Each player will receive a booklet with complete information on his character.
A vast castle site on the island of Voleax in the Northern Spindrift Isles, Here, a prince of the cloud giants makes his home with an assortment of nasty “pets.” An AD&D adventure with characters from 7th to 11th level.
In this AD&D adventurer, a green, slimy monster, stealing cattle from the local farmers, was traced back to a swamp. You will have to get rid of this terrible creature—if you can.
Inconvenient and mysterious disappearances of individuals and parties visiting a supposedly uninhabited island spur the Adventurer’s Guild to send a seasoned party to investigate. Unattributed assertions suggest that the agency of the wizard Castanamir, a fine and pleasant old gentleman, by report, but a trifle eccentric, may be a factor in the disappearances.
A high priest has charged you and your party to recover a stolen crown jewel of the City State of Arameen, one that is essential to the coronation of a new king, even as the current monarch of Arameen lies dying!
Mephistopheles, High Priest of Dfal-PyorThuban, has reinhabited the pits beneath the Wasted Plain. Once again trying to spread the death cult of Pyor, he has manned the region with his diabolic minions. One party has failed to terminate his “reign of terror,” but the oracle has prophesized that a second may succeed, armed with daring skill, and luck!
The Maze stands before you. Will you be able to solve the puzzles and overcome the obstacles in the maze before the time limit expires? A challenge for the thinking player (similar to last year’s event of the same name).
Find out how to play RUNEQUEST. Learn the rules and go on a short adventure designed to demonstrate the rules in action. Players who have played in 1074 or 1075 should not play in this event, beginners only!
A stranger has come to your tribe’s Elders; he bears gifts and seeks favor. Your Elders have heard his request and found it of interest. Six men must accompany the stranger into the swamplands for the winter. You will be told your mission upon your arrival at the Sacred Place.
Six mutant startravelers venture into the world of Krang in search of the Kiyor and his prisoner, the princes Ascella. But danger awaits them on the planet of 3 suns in the form of acid rain, sulfuric acid pits, solar radiation and mutated creatures. A game of METAMORPHOSIS ALPHA.