Mr. Ross Maker explains that prior to the seven weeks' war, there were two major German powers. After it ended, Austria was on the outside looking in. Count Bismark's triumph will be explained from both the historical and gaming perspectives.
Arneson and Bledsaw Revist the Early Days of Roleplaying
Description:
Dave Arneson and Robert Bledsaw will tell how Dungeons and Dragons grew in popularity, how they began designing D & D adventures, how others were hired to help speed up new adventures, how they tested them, and problems they found and solved.
Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Mr. Robert Bledsaw has several of his works being sold in downloadable format. He'll tell you all about short run publishing, covering royalties, putting up a website, selling your manuscript direct through a merchant account, contract arrangements with e publising firms, protecting your rights and what to watch for, how to get noticed, and everything else you need to know about self-publishing.
Mr. Robert Bledsaw has several of his works being sold in downloadable format. He'll tell you all about short run publishing, covering royalties, putting up a website, selling your manuscript direct through a merchant account, contract arrangements with e publising firms, protecting your rights and what to watch for, how to get noticed, and everything else you need to know about self-publishing.
Mr. Ross Maker recounts how it felt to be in the first fantasy roleplaying campaign ever run. It was far beyond his boardgaming and tabel-top wargaming experience.
Colonel Louis Zocchi tells everything you need to know to succeed in the game business. He covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting others to publish your design.
Colonel Louis Zocchi tells everything you need to know to succeed in the game business. He covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting others to publish your design.
Starting Your Own Game Company and $elling Your Game
Description:
Colonel Louis Zocchi tells you how to get your games published and how to start your own game company, along with how to advertise, find distributors, and handle mark-ups and discounts.