Published in 1985 (thus, of course, written and designed in 1984), this RPG remains ahead of its time and continues to influence other designers. How did it come about? What does it give us now?
100 & 75 Years: Anniversary of First U-Boat Patrols
Summary:
Examining the world's first submarine combat patrols: first U-boat ops of WWI 100 years ago, comparing technology, tactics & expectations with those of the first U-boat patrols of WWII 75 years ago.
The freeform story rules in 13th Age require a different approach to adventure design. We’ll talk about how to design with icons, backgrounds, uniques and more, and answer your questions.
Description:
The freeform story rules in 13th Age require a different approach to adventure design. We’ll talk about how to design with icons, backgrounds, unique and more, and answer your questions.
Rob Heinsoo, Mike Shea and Wade Rockett share their advice on how to run 13th Age, from handling icon rolls to collaborative worldbuilding and beyond. Got questions? Bring ‘em!
Description:
Rob Heinsoo, Mike Shea and Wade Rockett share their advice on how to run 13th Age, from handling icon rolls to collaborative worldbuilding and beyond. Got questions? Bring ‘em!
Join a panel of 13th Age designers as they build a new monster that’ll take advantage of the game’s mechanics to deliver all sorts of nasty surprises at the table.
Description:
Join a panel of 13th Age designers as they build a new monster that’ll take advantage of the game’s mechanics to deliver all sorts of nasty surprises at the table.
13th Age debuted one year ago at Gen Con! Join Rob Heinsoo, Simon Rogers and Wade Rockett as they talk about where the game is now, share what’s coming next and answer your burning questions.
Description:
13th Age debuted one year ago at Gen Con! Join Rob Heinsoo, Simon Rogers and Wade Rockett as they talk about where the game is now, share what’s coming next and answer your burning questions.
Back for another year, this popular event brings Game Masters together to discuss how to handle issues, tweaks, and problems at the gaming table. Novice & veteran GMs are welcome!
A crash course for game designers and publishers on game manufacturing. Tips on component choices, the production process, and ideas for running your kickstarter campaign will be up for discussion.
Description:
The team at Panda Game Manufacturing is here to give game designers and self publishers a crash course on game manufacturing. Tips on component choices, the production process, and even ideas for running your kickstarter campaign will be up for discussion. If you have ever wondered how board games are manufactured, this session is for you! A free game designers toolkit with various components produced by Panda Game Manufacturing will be given to all attendees at the end of the session.