The 2nd annual Drunken D&D is upon us! This year's theme is Casino Knights, PCs receive a starter set of chips, each represents a power. Earn bonuses & more powers by taking risk at the craps table. Event features a sculpted miniature dungeon for PCs to explore. Each player will take turns rolling the dice & in between players choose to attack, move, heal or buff. It wouldn't be Drunken D&D without free alcoholic potions granting special powers!
The 2nd annual Drunken D&D is upon us! This year's theme is Casino Knights, PCs receive a starter set of chips, each represents a power. Earn bonuses & more powers by taking risk at the craps table. Event features a sculpted miniature dungeon for PCs to explore. Each player will take turns rolling the dice & in between players choose to attack, move, heal or buff. It wouldn't be Drunken D&D without free alcoholic potions granting special powers!
The 2nd annual Drunken D&D is upon us! This year's theme is Casino Knights, PCs receive a starter set of chips, each represents a power. Earn bonuses & more powers by taking risk at the craps table. Event features a sculpted miniature dungeon for PCs to explore. Each player will take turns rolling the dice & in between players choose to attack, move, heal or buff. It wouldn't be Drunken D&D without free alcoholic potions granting special powers!
The 2nd annual Drunken D&D is upon us! This year's theme is Casino Knights, PCs receive a starter set of chips, each represents a power. Earn bonuses & more powers by taking risk at the craps table. Event features a sculpted miniature dungeon for PCs to explore. Each player will take turns rolling the dice & in between players choose to attack, move, heal or buff. It wouldn't be Drunken D&D without free alcoholic potions granting special powers!
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for most of the last 30 years! Two teams of 8 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.