The Big Bang Theory: Wil Wheaton's Excellent Lost Boy Adventure
Summary:
The Big Bang gang role play with Wil Wheaton, featuring a mash up between several of the latter's favorite 1980s movies, Bill & Ted's Excellent Adventure, & Lost Boys. Do you - want to - play?
Description:
Play the game and then take the adventure home. Players will be provided with electronic copies of the character sheets and scenario notes. Players will assume the roles of Dr. Leonard Hofstadter (as Dr. Sigmund Freud or Freud Dude), Dr. Sheldon Cooper (as President Abraham Lincoln), Dr. Raj Koothrappali (as Temujin or Genghis Khan or Bob Genghis Khan), Howard Wolowitz (as William Bonney, or Billy the Kid or Mr. The Kid) and Penny (as Joan of Arc, the Virgin Maid of Orleans…huh?). Always an extra character for those with a handful of generics and a dream, in this case, Stuart Bloom (as Socrates or So Crates, or Ludwig Von Beethoven or Napoleon Bonaparte depending on how many of his characters die in soul crushing ways).
McCall's president has asked for your help in tracking down a client's stalker, who seems to be able to track her no matter where she goes, even after changing her name & appearance.
Description:
McCall’s president himself, Michael George, is asking for your help in aiding one of his favorite clients, Anna Roman. She is being stalked by a man who has followed her all across the country. Usually this isn’t the type of case for the Special Claims Division, but Anna believes that this man must possess some magical or psychic abilities, for he has been able to find her no matter what precautions she takes, including changing her name and her appearance. So who is this guy and why is he so interested in this young woman? Is she hiding something or is he just a psychotic stalker? Join Blade Runner Press in this all-new surprising mystery.
Beau Neville, the detective that aided Mystery, Inc. in their Moonscar Island case, has contacted Velma Dinkley, asking for her help in the follow-up investigation, but he has since gone missing.
Description:
Velma Dinkley was recently contacted by Beau Neville, a New Orleans detective who worked with Mystery, Inc. on the case of Moonscar Island. He told her that he was doing a follow-up investigation and found something “right up her alley.” But now she hasn’t heard from Beau in over 3 days and she fears the worst. McCall International would like you and your teammates to join members of the mystery-solving gang and return to the swampland known as ‘zombie island’ to figure out what Fate may have befallen the detective and what sinister plot he may have uncovered. A new journey into the Unknown from Blade Runner Press.
The pagans of Summerisle have prospered for generations until one year the crops suffer from blight. We've got trouble! Trouble with a capital T & that rhymes with D, & that stands for Dagon!
Description:
The Dagon worshipping pagans of fertile Summerisle have prospered for generations until one year the crops suffer from blight. The fast talking Lord Summerisle suggests a solution to their dilemma, manipulating and sacrificing a Christian policeman! I say, we have trouble, right here on Summerisle, trouble with a capital T and that rhymes with D and that stands for Dagon! Players will be provided with electronic copies of the character sheets and scenario notes. Players will assume the roles of Willow (the innkeeper’s daughter), Miss Rose (the schoolteacher), Alder (the innkeeper) and Oak (the hulking blacksmith). Always an extra character for those with a handful of generics and a dream, in this case, Iris (the librarian).
Beau Neville, the detective that aided Mystery, Inc. in their Moonscar Island case, has contacted Velma Dinkley, asking for her help in the follow-up investigation, but he has since gone missing.
Description:
Velma Dinkley was recently contacted by Beau Neville, a New Orleans detective who worked with Mystery, Inc. on the case of Moonscar Island. He told her that he was doing a follow-up investigation and found something “right up her alley.” But now she hasn’t heard from Beau in over 3 days and she fears the worst. McCall International would like you and your teammates to join members of the mystery-solving gang and return to the swampland known as ‘zombie island’ to figure out what Fate may have befallen the detective and what sinister plot he may have uncovered. A new journey into the Unknown from Blade Runner Press.
The Frightful Four: Chess, Nobody is on Nobody's Side!
Summary:
The Frightful Four seek redemption through an international chess competition. Nobody is on nobody's side!
Description:
The Silver Age origin story of the Frightful Four explains how these characters were just misunderstood and maligned after saving the world from certain destruction. Now, the Frightful Four seek redemption through an international chess competition. Nobody is on nobody’s side! Players will be provided with electronic copies of the character sheets and scenario notes. Players will assume the roles of Bentley Whitman (The Wingless Wizard), Peter Petruski (The Trapster), Max Dillon (Electro) and Flint Marko (Sandman). Always an extra character for those with a handful of generics and a dream, in this case, Madame Medusa (suffering from comic book amnesia).
The JLA discovers a plot to subvert teenage costumed adventurers to criminal purposes. Can the JLA infiltrate & destroy this conspiracy from within as - the Teen Titans? It's a hard knock life!
Description:
After returning from a prolonged mission in space, the Justice League returns to Earth and discovers a plot to subvert teenage costumed adventurers to criminal purposes. Can the Justice League infiltrate and destroy this conspiracy from within as…the Teen Titans? It’s a hard knock life! Play the game and then take the adventure home. Players will be provided with electronic copies of the character sheets and scenario notes. Players will assume the roles of Aqualad (Aquaman), Wonder Girl (Black Canary), Kid Flash (the Flash), Speedy (Green Lantern), and Robin (the Atom). Always an extra character for those with a handful of generics and a dream, in this case, the Martian Manhunter (Beast Boy).
9 strangers are sitting in the Purgatory Diner when all h-e-double hockey sticks breaks loose. Which side of the fight will you fall on? Side of the angels, or will your inner demons take control?
A party of young dwarven adventurers is selected by their Thane to journey to the Buried Vale & investigate a cave that has been discovered with the onset of the spring thaw.
The Jungle has frozen over, can you solve the mystery of the Snow Witches power & restore the Jungle to it's glory? Bring any character class from any edition.
You find yourself at a rock concert in the near future. Iron Drakin is about to take the stage. But something is wrong: people are missing & the only clue is a blue police box!
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Description:
Savages came from the Feral Valley below and when drunk killed two guards. The city elders have blocked them from entering the city. They have also assigned adventurers to find out why so many savages are making the long trip to Snowfall.
Many tremors abound in the City by the Bay. Peace, love, & grooviness are being disturbed. It is up to the High-Five to figure out what is causing the disturbances.
You are part of a squad tasked by a galactic coalition in ruins to brave the battle of Earth on a desperate mission to preserve the future of sentient life in the Milky Way Galaxy.
Description:
[This is part 1/2, followed by "Jump to Wayward Station"] For the past century, the modern civilizations of the Milky Way Galaxy have been slowly losing solar system after after system to a mysterious, all-consuming, and seemingly invincible race of beings known only as the Nhilus. In desperation, many races have consolidated their strength to their home systems to brace for the inevitable. You have been hand selected to join a squad of operatives tasked with penetrating the blockaded skies of the planet, Earth as the Nhilus begin to unleash their horrors on the surface. You must extract 3 specific scientists from a bunker that is miles underground. Your squad is given a navigation point to the location and told little else, other than the fate of modern galactic civilization relies on the success of your mission.
Many tremors abound in the City by the Bay. Peace, love, & grooviness are being disturbed. It is up to the High-Five to figure out what is causing the disturbances.
Your portal deposited you on a Spell Jamming ship & the slave warriors you've rescued need your help. The slavers are a powerful race & you're their only hope.
Description:
To protect your Astral Base you're exploring the sixth (and last) connected Prime Material Plane. To your amazement, your portal deposited you on a Spell Jamming ship, and the slave warriors you've rescued need your help. The slavers are a powerful race, and you're their only hope.
A town fights against censorship & totalitarian wizards. An irreverent, fantasy comedy adventure with few limits! South Park meets D&D!
Description:
The party has traveled to a notoriously dangerous, annual magic item sale to stock up on the latest trendy artifacts. But soon they notice some merchant's words are being magically bleeped. Apparently, the Wizards Communication Cabal (W.C.C.) is a tower full of puritan wizards that have recently put a protection from words spell on the town so words considered "indecent" are censored, even in private. Before long more words are deemed inappropriate and the townspeople are split between complying and risking everything to join a small resistance. Will the adventurers stop the wizards before the town is nothing but a bunch of blurry people bleeping at each other?
A town fights against wannabe knights, migrant dwarves & hoarding dragons. An irreverent, fantasy comedy adventure with few limits! South Park meets D&D!
Your portal deposited you on a Spell Jamming ship & the slave warriors you've rescued need your help. The slavers are a powerful race & you're their only hope.
Description:
To protect your Astral Base you're exploring the sixth (and last) connected Prime Material Plane. To your amazement, your portal deposited you on a Spell Jamming ship, and the slave warriors you've rescued need your help. The slavers are a powerful race, and you're their only hope.