After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
Legends have ever clustered thickly around the ghostly keep of Inverness. Many have entered the ruins in search of riches and eternal fame. Some few have managed to win free from the terrors lurking within but all have failed to retrieve the Soul Gem - a glowing white bauble as thick as a man's head! Dare you brave the dangers of Inverness in search of its legendary treasure? A Living Greyhawk Special Event for APLs 2-14. This event is a Living Greyhawk Special Event that will only run at Gencon Midwest and Gencon West Coast. This is an 8 hour event.
A merchant in need of guards for a shipment of precious spell components calls upon a group of heroes to assist him. A simple trip from Bet Rogala to Lebolegido never brought so much adventure.
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. Levels 4 and up only.
The White Rose has sent you to Athens, Greece to investigate some strange happenings. Are they related to the Followers of Set or to these new athletic competitions? Only a careful investigation will determine the truth. For heroes of all levels, although a group of all first level heroes will have difficulty. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
The rainy season is over, and the Council of Tribes returns to the Saiyama tribe, but the festivities are interrupted by the attack of a beast unlike any seen before. Fortunately, the wisest shamen and witch doctors know just what to do to stop these abominations. An adventure for Living Jungle heroes of any level
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.