A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
The eastern & western boards are combined for those of great vision of American Railroading.
Description:
Players will be free to start anywhere and bonuses for building transcontinental. Fuel depot and warehouse rules used. With extra land grants in the deck.