Pathfinder Society (1e) #7-09: The Blakros Connection
Summary:
Pathfinder (first edition) adventure for 5th-9th level characters. Track down an eldritch relic to rescue a missing Pathfinder.
Description:
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative—a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret. This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Pathfinder (first edition) adventure for 7th-11th level characters. Track down a missing sorceress and convince her to repair her greatest creation.
Description:
The legendary sorcerer Hao Jin disappeared without a trace centuries ago. The Pathfinder Society has spent much of the past decade exploring her vast museum demiplane, yet in recent years the demiplane's very existence has begun to unravel. Only Hao Jin herself might be able to repair her creation, and a new lead at last reveals where she had gone: the realm of perfect law, Axis. This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Pathfinder (first edition) adventure for 7th-11th level characters. Rescue a kidnapped Pathfinder before they are sold to the highest bidder!
Description:
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Pathfinder Society (1e) #10-18: The Daughters’ Due
Summary:
Pathfinder (first edition) adventure for 5th-9th level characters. Travel to Shadow Absalom to track down members of the shadowy Onyx Alliance.
Description:
The Blakroses and Pathfinder Society largely assumed their enemies defeated—at least until spotting Onyx Alliance fetchlings wielding treasures stolen from the Blakros Museum. At considerable cost, the Blakros family has hired the Society to identify the thieves and learn of the Onyx Alliance's plans. Can the PCs separate truth from illusion as their investigation takes them to gloom-shrouded Shadow Absalom? This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Pathfinder (first edition) adventure for 7th-11th level characters. Rescue a kidnapped Pathfinder before they are sold to the highest bidder!
Description:
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
Gorm Greathammer, the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds, and the Pathfinders are about to have their hands full! Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Dedicated space for youth aged 6-17 and their families. The PCs delve treacherous caverns to rescue a stranded spelunker who got lost while searching for ancient ruins.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent. Players older than 18 are not permitted at these tables unless they are accompanying a child. This session will be running Pathfinder Bounty #12: Somewhere Below.
Pathfinder Academy: Bounty #13: The Blackwood Abundance
Summary:
Dedicated space for youth aged 6-17 and their families. A Pathfinder Society faction leader asks the PCs to collect mysterious mushrooms from dangerous ruins.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent. Players older than 18 are not permitted at these tables unless they are accompanying a child. This session will be running Pathfinder Bounty #13: The Blackwood Abundance.
Dedicated space for youth aged 6-17 and their families. The PCs delve treacherous caverns to rescue a stranded spelunker who got lost while searching for ancient ruins.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent. Players older than 18 are not permitted at these tables unless they are accompanying a child. This session will be running Pathfinder Bounty #12: Somewhere Below.
Pathfinder Academy: Bounty #13: The Blackwood Abundance
Summary:
Dedicated space for youth aged 6-17 and their families. A Pathfinder Society faction leader asks the PCs to collect mysterious mushrooms from dangerous ruins.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent. Players older than 18 are not permitted at these tables unless they are accompanying a child. This session will be running Pathfinder Bounty #13: The Blackwood Abundance.