How can you get what you really want from role playing? You can’t, unless you understand what you want and how to get it from your game master. A sequel to last year’s How to Win at Role Playing. RPGA Network sanctioned. Standard XP.
Gen. Payne left for the untamed land of Dolphina under political pressure. His wife & child remained behind. Dolph’s beasties are friendly and civilized compared to the machinations at court.
Ishiyama: How mechwarriors spell fear. If you think you can survive the galaxy’s most fearsome arena, come to the kobe sector, and come prepared, (no supplies necessary.)
Do you have what it takes to earn a clan bloodname? Fight in the most advanced mechs available. Win and advance—lose and live in disgrace. Bring your own equipment. 36 players only.
The people of the long-haired woman have lived in harmony since the beginning of time. Now newcomers threaten our ancient ways. Our youths must quest for new songs of power. Role play.
Come to Cathy Remington’s charity lunch where the murder and mayhem would make Dame Agatha proud! Warning to SR H&S players. This is ROLE-playing, not ROLL-playing! Mostly female characters.
Cross-track: Part One-The world seems stable, but what lies beneath the surface? A veteran group of heroes struggles to tear away the veil. TWo players from each go to the conclusion.