The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.