This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
Play the Duke of Catalyst Game Labs: Loren Coleman! He will play against all opponents at the same time!
Description:
Each player will have the Duke board in front of them and be playing against Loren. Loren will take his turn at each board and then move on to the next board. The player needs to make their next move before Loren gets back to their table (Loren having taken his turn at all other boards in the meantime). If Loren wins more of the games than the players he wins, if the players win more of the games than Loren the players win.
Republic Command has created a special unit to assist The AFFS in retaking worlds from The Capellan Confederation and Draconis Combine. This New Dawn Guards unit will have an Ares super heavy ‘Mech.
Description:
Battle of the super heavies is an advanced Alpha Strike Game involving several scored missions for each side. Players will be commanding 1 lance with its own mission as well as the force wide primary mission.
Republic Command has created a special unit to assist The AFFS in retaking worlds from The Capellan Confederation and Draconis Combine. This New Dawn Guards unit will have an Ares super heavy ‘Mech.
Description:
Players will field as a team with each player fielding a Super Heavy Mech and supporting unit with the objective of eliminating as many of the opponents Super heavy mechs as possible.