Learning Bitcoin through Games - A Gameschooling Case Study
Summary:
Curious how to incorporate games into eduction? Learn how to make it work with this interactive session with the designer/author as he walks through his game/book journey.
Description:
The game designer and author of the accompanying lesson plan book will start the session with an overview of gameschooling. Then he will dive into an overview of the game, why he created it, and how it helps teach critical concepts simply through play. Lastly, the session will wrap up with Q&A.
Join designers, authors, and other creators from across the long history of the Forgotten Realms—from Ed Greenwood on down to today—to discuss their origins, past, present, and possible futures.
Dice are not fair; they cannot be manufactured precisely. However, some dice are fairer than others. See the latest dice testing information and a dice mechanic that rolls fair with unfair dice.
Description:
No dice are fair because you cannot manufacture them with absolute geometrical precision. The closest we can come are D6 casino dice whose manufacture is controlled by Federal and state gaming laws. They are machined to within a few ten thousandths of an inch and the material of the pips (spots) has the same density as the body of the dice. In contrast, D20s are especially problematic, because it is difficult to precisely manufacture a perfect icosahedron. For this reason, we have focused on D20s. Though all dice are unfair, some are very close to fair, and some are not. Using tens of thousands of physical dice rolls, and billions of simulated dice rolls, we have studied several statistical methods for testing dice with special attention on the power of the test. We will also show you a dice mechanic that rolls fair even with unfair dice.
Poisons in Gaming/Literature: High Level Assassin Poisons
Summary:
A new, system-neutral presentation by a physician toxicologist on poisons invented or discovered in the last 100 years that have been used for murder with game/writing suggestions. 8th year at GenCon.
Poisons in Gaming/Literature: High Level Assassin Poisons
Summary:
A new, system-neutral presentation by a physician toxicologist on poisons invented or discovered in the last 100 years that have been used for murder with game/writing suggestions. 8th year at GenCon.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on the and concerns common among new Game Masters.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but everyone is welcome regardless of your experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a non game specific session, and will not focus on the mechanics of any particular game. This is all about all the other parts of GMing, which truth be told is actually 90% of what you do behind the screen. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on the and concerns common among new Game Masters.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but everyone is welcome regardless of your experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a non game specific session, and will not focus on the mechanics of any particular game. This is all about all the other parts of GMing, which truth be told is actually 90% of what you do behind the screen. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on the and concerns common among new Game Masters.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but everyone is welcome regardless of your experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a non game specific session, and will not focus on the mechanics of any particular game. This is all about all the other parts of GMing, which truth be told is actually 90% of what you do behind the screen. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Learn how starting a family game night can improve your relationships between parents and children. Additionally, learn about the lasting impact a family game night has on families.
Description:
Strategies and ideas for starting your own game night will be provided after the presentation. Presenters are Mark Lowe (Psychology Professor at Ivy Tech) and Chris Stier (Owner of Tier One Games).
How do copyrights, trademarks, and patents affect the world of gaming and content creation. From protecting your game to not stepping on toes with content creation, come learn about IP.
Description:
Intellectual Property touches all corners of the gaming world. Creators have a multitude of ways to protect their games from copying, while not closing off avenues of gaming from others. Content creators and game creators both straddle the line of fair use and infringement. Come learn how to protect your games and yourself in the vast world of IP and games.