Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side, armed only with trade goods & their wits, your 0-level PCs must rely on their creativity to survive.
Description:
The Seven Pits of Sezrekan first ran at Gen Con 2014. Play your PC until he dies, then the next character tags in and play continues uninterrupted.
Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side, armed only with trade goods & their wits, your 0-level PCs must rely on their creativity to survive.
Description:
The Seven Pits of Sezrekan first ran at Gen Con 2014. Play your PC until he dies, then the next character tags in and play continues uninterrupted.
A mystifying primordial tower has suddenly appeared in the forest. You are sent to investigate.
Description:
A never-before-seen comet burns in the sky above, inspiring rumors of ill-fortune ahead. To make matters worse, woodcutters plying their trade in a nearby forest report witnessing the sudden appearance of a great, dark lake within the woods, one which has never existed there before. Compounding this mystery is an odd tower that squats along the lake’s shore. They say that the tower has a decidedly leathery appearance, as if constructed from the hide of some monstrous reptile instead of stone and mortar. As the woodcutters fled, a burning ray of light erupted from the tower’s apex to streak into the sky. You must investigate this inexplicable pharos of scales and confront whatever lies within!
The battle between rival thieves' guild has erupted into the streets. Your job - visit the tower of Viscount Emergill, a known Mockers' Guild associate, & claim the compound for the Old City Guild!
Description:
The ongoing war between the Old City Guild and the Mockers' Guild has finally boiled up into open warfare in the city streets. On the eve of the summer solstice, the Old City Guild decides to make a decisive strike against their enemies in the Mockers' Guild. Your mission is to sack the tower of one of the Mockers' best-known political allies, the Viscount Emergill. Well guarded by normal denizens of the city, it has long been rumored that the Viscount utilizes much more sinister creatures to guard the inside to his compound than the common human thugs seen standing outside it's gates. Are you up to the challenge? A 2nd-level funnel for DCCRPG set in the Dark City of Lordaan, a place of deep greed and vice, where sins of any type are plentiful.
Legends tell about powerful creatures that visited our planet in shinny magical towers, bringing wisdom to share. Now your companions are preparing for a journey that may very well change your lives.
Description:
Legends from the old times tell about powerful and wise creatures that visited our planet in shinny magical towers, bringing gifts and wisdom to those around them. Who would know you would live to see such a magic tower coming to a windswept hill of the cold north? Now you and your companions are preparing for a journey that may very well change your lives.
This is a 1st Level adventure for DCC RPG using the rules and setting of Umerican Survival Guide. Players will get an overview of the ruleset and setting before play. Players will be able to experience a full adventure, fighting strange creatures, earning cool artifacts and, if they are lucky, survive great threats!
Following an old map found in a previous adventure, the characters journey to the terrible Serpent Bog to find a lost bunker rumored to possess great pre-cataclysmic weapons and technology.
Description:
Following an old map on a datapad found in a previous adventure, the characters journey to the terrible Serpent Bog to find a lost bunker rumored to possess great pre-cataclysmic weapons and technology. In their path, however, they find a terrifying creature of death that has made the local primitive tribe go insane. Will they carry on with their mission or will they help the poor souls and alleviate their suffering?
This is a 1st Level adventure for DCC RPG using the rules and setting of Umerican Survival Guide. Players will get an overview of the ruleset and setting before play. Players will be able to experience a full adventure, fighting strange creatures, earning cool artifacts and, if they are lucky, survive great threats!
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms.
One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour.
The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
A Level 1 Adventure for DCC RPG
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
A Level 1 Adventure - In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms.
One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour.
The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
A Level 1 Adventure - In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms.
One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour.
The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?