It's the 60's, you've grown up. The wonders of college thrill you. You've tried to forgot the things that happened when you were a kid but some things never go away. Prof. Kildare may be able to help.
Description:
It's the 60's, you've grown up and the wonders of college thrill you. You've tried to forgot the things that happened when you were a kid but some things never go away. Professor Kildare may be able to help. You and your close group of friends have all gone off to college from the sleepy town of Newburyport, Massachusetts. When you were kids back in the 50's, something happened in your home town that changed you forever and opened your eyes to the things in the darkness. You've tried hard to become "normal" again but it's hard. Professor Kildare, your Psych 263 instructor is very interested in your group's "shared fantasy memories of youth" and wants to help you unlock their meaning and relevance. This game will be a continuance of characters established in our last years game but fear not. You do not need past info to play this scenario in any way.
It's the 60's, you've grown up. The wonders of college thrill you. You've tried to forgot the things that happened when you were a kid but some things never go away. Prof. Kildare may be able to help.
Description:
It's the 60's, you've grown up and the wonders of college thrill you. You've tried to forgot the things that happened when you were a kid but some things never go away. Professor Kildare may be able to help. You and your close group of friends have all gone off to college from the sleepy town of Newburyport, Massachusetts. When you were kids back in the 50's, something happened in your home town that changed you forever and opened your eyes to the things in the darkness. You've tried hard to become "normal" again but it's hard. Professor Kildare, your Psych 263 instructor is very interested in your group's "shared fantasy memories of youth" and wants to help you unlock their meaning and relevance. This game will be a continuance of characters established in our last years game but fear not. You do not need past info to play this scenario in any way.
October 1945, Bavaria: The OSS has tasked your team to find a pair of German scientists involved with the occult before the Soviets can.
Description:
The emerging Cold War has forced the hand of the US government and you have been asked to search for a pair of missing German scientists involved with the occult. You need to recover the scientists and their research before the Soviets can locate them.
When marches and demonstrations fail, some people are willing to do more to end the war. In the bleakest hours of America, something even darker lurks in the hearts and minds of a nation on the brink.
In 220AD Hadrian's Wall & the legions guard the northern frontier of the
Roman Empire. But somehow it falls to you, the local initiates of Mithras,
to protect it against supernatural danger.
Description:
It is 220AD and Hadrian's Wall in Britannia guards the northern frontier of the mighty Roman Empire. The legions and auxiliaries (along with the Wall itself) protect the citizenry from attacks by the hostile tribes, but only some enlightened few know that there are graver threats lurking among the dark forests and trackless marshes beyond the border. Those few are yourselves, the local initiates into the Mysteries of Mithras, and you have been entrusted with protecting the region from supernatural danger. You've never had to do much more than propitiate a few angry river spirits in the past, but recently a number of disappearances and unexplained grisly deaths have occurred and the auguries are telling you that something very bad is about to happen...
In 220AD Hadrian's Wall & the legions guard the northern frontier of the
Roman Empire. But somehow it falls to you, the local initiates of Mithras,
to protect it against supernatural danger.
Description:
It is 220AD and Hadrian's Wall in Britannia guards the northern frontier of the mighty Roman Empire. The legions and auxiliaries (along with the Wall itself) protect the citizenry from attacks by the hostile tribes, but only some enlightened few know that there are graver threats lurking among the dark forests and trackless marshes beyond the border. Those few are yourselves, the local initiates into the Mysteries of Mithras, and you have been entrusted with protecting the region from supernatural danger. You've never had to do much more than propitiate a few angry river spirits in the past, but recently a number of disappearances and unexplained grisly deaths have occurred and the auguries are telling you that something very bad is about to happen...
It is the opening night of a strange exhibition from a photographer who never took another image; driven mad by the pictures, what they show, & what they reveal about what lies beyond our world.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.