Action/horror game set in modern-day Detroit. Can you stop twisted cultists & respected academics from summoning eldritch horrors to feed on the city's despair?
Adventurers stumble into a Dragon's lair, the host joins the party. Simplified 20th level characters provided. Prizes will be provided.
Description:
A group of adventurers stumble into a Dragon's lair. Awaken by a bump in the night, the host joins the party. 20th level Optimized characters provided. Each character is a simplified one sheet character. Prizes will be provided.
Pathfinder 12th level Bring Your Own Character. Prizes for 1st and 2nd place
Description:
Pathfinder 12th level Bring Your Own Character. Complete Character Completion rules https://www.facebook.com/events/922679831084809 Prizes for 1st and 2nd place
Col. Shea Talbot, the UNIDA liaison to Bureau 13, is amassing a unique cadre of agents to patrol the Fringepaths of +13 Prime. Are you up to the challenge?
2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
Description:
You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure.
2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
Description:
You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure.
2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
Description:
You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure
Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late?
Description:
Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late? The Candleway campaign setting is a dangerous place. "An Early Winter" will use the Vigor/Wound points and Armor as Damage Reduction variants from Ultimate Combat.
Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late?
Description:
Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late? The Candleway campaign setting is a dangerous place. "An Early Winter" will use the Vigor/Wound points and Armor as Damage Reduction variants from Ultimate Combat.
A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
Description:
Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.