The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
PFS #7-26: All for Immortality, Part 2: All the Gods Beyond (Level 12-15)
Summary:
The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal. Can they unveil the mastermind, or will they perish in the otherworldly facility?
Description:
Pathfinder Society Scenario designed for levels 12–15. Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order. Written by Amanda Hamon Kunz and F. Wesley Schneider.
PFS #7-26: All for Immortality, Part 2: All the Gods Beyond (Level 12-15)
Summary:
The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal. Can they unveil the mastermind, or will they perish in the otherworldly facility?
Description:
Pathfinder Society Scenario designed for levels 12–15. Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order. Written by Amanda Hamon Kunz and F. Wesley Schneider.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia.
Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.