The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Bring your favorite d6 dice, and prepare for the future.
It was a simple bodyguard job, guard the VPs daughter while she slums it at a rave. Only somehow now there's two of them and they don't seem to see eye to eye...
The courier does not question the contents of the package, a time tested axiom. But it makes you very curious when the Triad asks you to deliver a package and the Mafia want to pay you to deliver it *faster*.
Daddy's little girl disappeared and now daddy wants you to find her. He says she's an innocent sixteen year old so it should be simple enough... Right? How far could she have gone? How much trouble could she be in?
Daddy's little girl disappeared and now daddy wants you to find her. He says she's an innocent sixteen year old so it should be simple enough... Right? How far could she have gone? How much trouble could she be in?
The Mary Celeste. The Flying Dutchman. The Marlborough. These names strike fear into the hearts of sailors everywhere. Soon theyâll add another name to this list.
Step into the shadows of Seattle in 2070, where a criminal investigation turns dark and devious. As shadowrunners, you will get to the bottom of a murder and find out what's really going on. How deep will you venture into the underworld? Characters provided, just bring yourself, paper, pencils, and D6 dice.
Mr. Johnson has lost her friend, a technomancer. She can connect to him via the Matrix, but neither of them know where he is physically. Guess whose job it is to find him?
Mr. Johnson has lost her friend, a technomancer. She can connect to him via the Matrix, but neither of them know where he is physically. Guess whose job it is to find him?